I've experienced a similar issue with a 3D-heavy Nuke script on 64-bit Windows. 
Launching Nuke with the -n flag (don't run postagestamps) got me going again 
enough to restructure the script. It might work for you, too.

-t

On Jun 2, 2011, at 2:02 AM, Jordan Olson wrote:

> hey fellow Nuke power-users and TDs!
> 
> I've got an odd issue at our CG animation studio- sometimes (maybe one
> out of every 20 shots) a shot will crash while nuke is reading in
> image data. So you can open the .nk file, nuke itself will load fine,
> and then while the viewer starts rendering and it starts querying the
> tree itself, and then nuke will completely crash a few seconds into
> it. I've narrowed it down to the odd postage-stamped read node, so by
> setting "postage_stamp false" in the .nk file, then we can load the
> shot.
> 
> (windows 7, nuke 6.2 64 bit)
> 
> A current workaround was to use Nuke 6.1, which could load the shot
> fine. Soon we won't have 6.1 though. (due to backwards compatibility)
> 
> Anyone else have this issue of postage_stamp enabled nodes crashing
> the scene upon loading?
> 
> Cheers,
> Jordan
> _______________________________________________
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> [email protected], http://forums.thefoundry.co.uk/
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-- 

Tim BOWMAN
+61 4 8766 1415
+1 347 692 0839
http://netherlogic.com

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