This specific bug was shown as fixed in the release notes on either v3 or v4. I don't recall which.
- John Vanderbeck On Sat, Jun 4, 2011 at 4:43 AM, Tim BOWMAN <[email protected]> wrote: > I've experienced a similar issue with a 3D-heavy Nuke script on 64-bit > Windows. Launching Nuke with the -n flag (don't run postagestamps) got me > going again enough to restructure the script. It might work for you, too. > > -t > > On Jun 2, 2011, at 2:02 AM, Jordan Olson wrote: > > > hey fellow Nuke power-users and TDs! > > > > I've got an odd issue at our CG animation studio- sometimes (maybe one > > out of every 20 shots) a shot will crash while nuke is reading in > > image data. So you can open the .nk file, nuke itself will load fine, > > and then while the viewer starts rendering and it starts querying the > > tree itself, and then nuke will completely crash a few seconds into > > it. I've narrowed it down to the odd postage-stamped read node, so by > > setting "postage_stamp false" in the .nk file, then we can load the > > shot. > > > > (windows 7, nuke 6.2 64 bit) > > > > A current workaround was to use Nuke 6.1, which could load the shot > > fine. Soon we won't have 6.1 though. (due to backwards compatibility) > > > > Anyone else have this issue of postage_stamp enabled nodes crashing > > the scene upon loading? > > > > Cheers, > > Jordan > > _______________________________________________ > > Nuke-python mailing list > > [email protected], http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > > > > -- > > Tim BOWMAN > +61 4 8766 1415 > +1 347 692 0839 > http://netherlogic.com > > _______________________________________________ > Nuke-python mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >
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