This specific bug was shown as fixed in the release notes on either v3 or
v4.  I don't recall which.

- John Vanderbeck



On Sat, Jun 4, 2011 at 4:43 AM, Tim BOWMAN <[email protected]> wrote:

> I've experienced a similar issue with a 3D-heavy Nuke script on 64-bit
> Windows. Launching Nuke with the -n flag (don't run postagestamps) got me
> going again enough to restructure the script. It might work for you, too.
>
> -t
>
> On Jun 2, 2011, at 2:02 AM, Jordan Olson wrote:
>
> > hey fellow Nuke power-users and TDs!
> >
> > I've got an odd issue at our CG animation studio- sometimes (maybe one
> > out of every 20 shots) a shot will crash while nuke is reading in
> > image data. So you can open the .nk file, nuke itself will load fine,
> > and then while the viewer starts rendering and it starts querying the
> > tree itself, and then nuke will completely crash a few seconds into
> > it. I've narrowed it down to the odd postage-stamped read node, so by
> > setting "postage_stamp false" in the .nk file, then we can load the
> > shot.
> >
> > (windows 7, nuke 6.2 64 bit)
> >
> > A current workaround was to use Nuke 6.1, which could load the shot
> > fine. Soon we won't have 6.1 though. (due to backwards compatibility)
> >
> > Anyone else have this issue of postage_stamp enabled nodes crashing
> > the scene upon loading?
> >
> > Cheers,
> > Jordan
> > _______________________________________________
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> > [email protected], http://forums.thefoundry.co.uk/
> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>
>
>
> --
>
> Tim BOWMAN
> +61 4 8766 1415
> +1 347 692 0839
> http://netherlogic.com
>
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