Great information guys, thanks heaps.
I'll try to implement a callback or have the studio update versions.
Cheers,
Jordan

On Sun, Jun 5, 2011 at 3:20 PM, Sean Looper <[email protected]> wrote:
> Pretty sure it was v3.
>
> Sent from my cellular device
> On Jun 4, 2011, at 6:24 AM, "John Vanderbeck" <[email protected]>
> wrote:
>
> This specific bug was shown as fixed in the release notes on either v3 or
> v4.  I don't recall which.
>
> - John Vanderbeck
>
>
>
> On Sat, Jun 4, 2011 at 4:43 AM, Tim BOWMAN <[email protected]> wrote:
>>
>> I've experienced a similar issue with a 3D-heavy Nuke script on 64-bit
>> Windows. Launching Nuke with the -n flag (don't run postagestamps) got me
>> going again enough to restructure the script. It might work for you, too.
>>
>> -t
>>
>> On Jun 2, 2011, at 2:02 AM, Jordan Olson wrote:
>>
>> > hey fellow Nuke power-users and TDs!
>> >
>> > I've got an odd issue at our CG animation studio- sometimes (maybe one
>> > out of every 20 shots) a shot will crash while nuke is reading in
>> > image data. So you can open the .nk file, nuke itself will load fine,
>> > and then while the viewer starts rendering and it starts querying the
>> > tree itself, and then nuke will completely crash a few seconds into
>> > it. I've narrowed it down to the odd postage-stamped read node, so by
>> > setting "postage_stamp false" in the .nk file, then we can load the
>> > shot.
>> >
>> > (windows 7, nuke 6.2 64 bit)
>> >
>> > A current workaround was to use Nuke 6.1, which could load the shot
>> > fine. Soon we won't have 6.1 though. (due to backwards compatibility)
>> >
>> > Anyone else have this issue of postage_stamp enabled nodes crashing
>> > the scene upon loading?
>> >
>> > Cheers,
>> > Jordan
>> > _______________________________________________
>> > Nuke-python mailing list
>> > [email protected], http://forums.thefoundry.co.uk/
>> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>>
>>
>>
>> --
>>
>> Tim BOWMAN
>> +61 4 8766 1415
>> +1 347 692 0839
>> http://netherlogic.com
>>
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