well, i managed to sort it :
(frame-parent.startseq)/parent.Inputsnum+parent.startseq
lucky for me the frame hold parameter remove the decimal to keep only
the integer, so 2.999 is still 2 which is perfect for me on that case.
Olivier Jezequel wrote:
Hiya,
I have a gizmo i made to stitch together some sequences to compare
each frame together
for expl 1 wireframe seq, 1 render sequ and 1 ref photo seq (can be
more...)
all was working with a retime node that would slowdown the anim of
each seq to have (on this case with 3 inputs) all the seq frozen for 3
frames, then increment and freeze again...
the problem is coming from the retime node that has a bug referenced
#20545, so it sometime don't refresh and do its job. and the other
retime method are not giving the same result.
So I am trying to find a way to do that otherwise using expressions in
a framehold, but i can't figure out the expression.
so it should do : freeze for n frames, go to next frame freeze again
for n frames.... on that case the starting frame of the sequence has
to be know i think or it will create trouble..
any ideas ?
cheers
Olivier
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