my first version was using a retime, but there is an awful bug in it so
it don't refresh all the time with my links. I had to find an other way
more trustable for our pipe.
The foundry had logged the bug as #20545
cheers
Howard Jones wrote:
isn't that just a retime set to none for filter?
Howard
set cut_paste_input [stack 0]
version 6.2 v2
push $cut_paste_input
add_layer {rgba rgba.beta}
Text {
font /usr/share/fonts/truetype/Vera.ttf
yjustify center
box {528 218 1584 654}
center {1056 436}
name Text1
selected true
xpos 4566
ypos 5006
}
Retime {
input.first_lock true
input.last_lock true
output.last 300
speed 0.3333333333
filter none
name Retime1
selected true
xpos 4566
ypos 5047
}
------------------------------------------------------------------------
*From:* Olivier Jezequel <[email protected]>
*To:* Nuke Python discussion <[email protected]>
*Sent:* Friday, 19 August 2011, 9:56
*Subject:* Re: [Nuke-python] freezing frames for certain time then
increment
for a second you gave me the horrible feeling i asked a beginner
question when the answer is just underneath :)
but the increment, unless i have missed something is jumping to
the real
frame after freezing and so, pass some frames, with is definitely not
what i want.
increment 3 : 1 1 1 4 4 4 7 7 7....
my expression : 1 1 1 2 2 2 3 3 3 4 4 4 ....
my expression is fitting the job, i need that way so all my sequences
are forsen the time for my switch to pass on each before reviewing
the
next frame
thanks anyway :)
Olivier
Frank Rueter wrote:
> Try the increment knob in the FrameHold node (I.e. Set it to 3)
>
>
>
> On Aug 18, 2011, at 7:48 AM, Olivier Jezequel
<[email protected]
<mailto:[email protected]>> wrote:
>
>
>> well, i managed to sort it :
>> (frame-parent.startseq)/parent.Inputsnum+parent.startseq
>>
>> lucky for me the frame hold parameter remove the decimal to
keep only the integer, so 2.999 is still 2 which is perfect for me
on that case.
>>
>>
>> Olivier Jezequel wrote:
>>
>>> Hiya,
>>>
>>> I have a gizmo i made to stitch together some sequences to
compare each frame together
>>> for expl 1 wireframe seq, 1 render sequ and 1 ref photo seq
(can be more...)
>>>
>>> all was working with a retime node that would slowdown the
anim of each seq to have (on this case with 3 inputs) all the seq
frozen for 3 frames, then increment and freeze again...
>>> the problem is coming from the retime node that has a bug
referenced #20545, so it sometime don't refresh and do its job.
and the other retime method are not giving the same result.
>>> So I am trying to find a way to do that otherwise using
expressions in a framehold, but i can't figure out the expression.
>>>
>>> so it should do : freeze for n frames, go to next frame freeze
again for n frames.... on that case the starting frame of the
sequence has to be know i think or it will create trouble..
>>>
>>> any ideas ?
>>> cheers
>>> Olivier
>>>
>>> _______________________________________________
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http://forums.thefoundry.co.uk/
>>>
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>>>
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