Try the increment knob in the FrameHold node (I.e. Set it to 3)


On Aug 18, 2011, at 7:48 AM, Olivier Jezequel <[email protected]> 
wrote:

> well, i managed to sort it :
> (frame-parent.startseq)/parent.Inputsnum+parent.startseq
> 
> lucky for me the frame hold parameter remove the decimal to keep only the 
> integer, so 2.999 is still 2 which is perfect for me on that case.
> 
> 
> Olivier Jezequel wrote:
>> Hiya,
>> 
>> I have a gizmo i made to stitch together some sequences to compare each 
>> frame together
>> for expl 1 wireframe seq, 1 render sequ and 1 ref photo seq (can be more...)
>> 
>> all was working with a retime node that would slowdown the anim of each seq 
>> to have (on this case with 3 inputs) all the seq frozen for 3 frames, then 
>> increment and freeze again...
>> the problem is coming from the retime node that has a bug referenced #20545, 
>> so it sometime don't refresh and do its job. and the other retime method are 
>> not giving the same result.
>> So I am trying to find a way to do that otherwise using expressions in a 
>> framehold, but i can't figure out the expression.
>> 
>> so it should do : freeze for n frames, go to next frame freeze again for n 
>> frames.... on that case the starting frame of the sequence has to be know i 
>> think or it will create trouble..
>> 
>> any ideas ?
>> cheers
>> Olivier
>> 
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