for a second you gave me the horrible feeling i asked a beginner
question when the answer is just underneath :)
but the increment, unless i have missed something is jumping to the real
frame after freezing and so, pass some frames, with is definitely not
what i want.
increment 3 : 1 1 1 4 4 4 7 7 7....
my expression : 1 1 1 2 2 2 3 3 3 4 4 4 ....
my expression is fitting the job, i need that way so all my sequences
are forsen the time for my switch to pass on each before reviewing the
next frame
thanks anyway :)
Olivier
Frank Rueter wrote:
Try the increment knob in the FrameHold node (I.e. Set it to 3)
On Aug 18, 2011, at 7:48 AM, Olivier Jezequel <[email protected]>
wrote:
well, i managed to sort it :
(frame-parent.startseq)/parent.Inputsnum+parent.startseq
lucky for me the frame hold parameter remove the decimal to keep only the
integer, so 2.999 is still 2 which is perfect for me on that case.
Olivier Jezequel wrote:
Hiya,
I have a gizmo i made to stitch together some sequences to compare each frame
together
for expl 1 wireframe seq, 1 render sequ and 1 ref photo seq (can be more...)
all was working with a retime node that would slowdown the anim of each seq to
have (on this case with 3 inputs) all the seq frozen for 3 frames, then
increment and freeze again...
the problem is coming from the retime node that has a bug referenced #20545, so
it sometime don't refresh and do its job. and the other retime method are not
giving the same result.
So I am trying to find a way to do that otherwise using expressions in a
framehold, but i can't figure out the expression.
so it should do : freeze for n frames, go to next frame freeze again for n
frames.... on that case the starting frame of the sequence has to be know i
think or it will create trouble..
any ideas ?
cheers
Olivier
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