> "a feature request for many tears", nice... :) haha, classic!
On Sep 1, 2011, at 12:05 PM, Ned Wilson wrote: > Frank, > > I just needed this to stabilize a shot that should have been a lockoff but > had a bit of steadicam wobble in it, so I could difference key an element off > it. This works like a charm, thanks! > > "a feature request for many tears", nice... :) > > One of the TDs over at Digital Domain has written this. In the unlikely event > that it's not proprietary, care to share? > > > On Aug 31, 2011, at 4:55 PM, Frank Rueter wrote: > >>> That gizmo is great, but it will only stabilize things on a certain >>> depth-plane. >> Yes, that's by design as that is what you most often need and it >> concatenates with other transforms nodes. Any projections or non filmback >> dependent setups are a whole different issue and harder to wrap into a >> comprehensive and easy to use tool. >> >>> By the way, as a feature request: It would be a great thing to have a >>> framehold-node for stuff in the 3d-system. Yes, you can always do this >>> via a simple expression, but a 3d-framehold would be super convenient >>> thing to have and perfectly integrate into the atomic-node design of >>> Nuke. Thoughts? >> >> agreed, this has been a feature request for many tears. feel free to report >> it, the more people ask for it the higher the priority might get for >> implementing it. >> >> >> On Sep 1, 2011, at 11:27 AM, Michael Ralla wrote: >> >>> That gizmo is great, but it will only stabilize things on a certain >>> depth-plane. >>> >>> If you want to sort-of lock down an entire scene (anything moving >>> left out completely for now), I'd try to somehow generate a somewhat >>> accurate point cloud of the scene with the 3d-tracker, attempt to >>> generate geo from that with PoissonMesh if possible and then do the >>> standard re-project from the moving shot cam that your solve generated >>> and film it again with a freeze-framed camera or smoothed-out version >>> of the shot cam. Obviously, this might introduce some stretching and >>> warping - and removing any kind of lens-distortion first will most >>> likely improve the overall accuracy... >>> >>> By the way, as a feature request: It would be a great thing to have a >>> framehold-node for stuff in the 3d-system. Yes, you can always do this >>> via a simple expression, but a 3d-framehold would be super convenient >>> thing to have and perfectly integrate into the atomic-node design of >>> Nuke. Thoughts? >>> >>> >>> Cheers, >>> >>> michael. >>> >>> >>> >>> >>> On Wed, Aug 31, 2011 at 4:07 PM, Deke Kincaid <[email protected]> wrote: >>>> sure, Frank's imagePlane gizmo wraps the technique up into a nice simple >>>> package. >>>> http://www.nukepedia.com/gizmo-downloads/transform/imageplane/ >>>> -deke >>>> >>>> On Wed, Aug 31, 2011 at 15:59, Ned Wilson <[email protected]> wrote: >>>>> >>>>> Hey all, >>>>> >>>>> Is this possible? >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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