Yup, already wrote some python that adds a tab to camera nodes with options to freeze and choose frame. What I really want are all the time nodes to accept 3D nodes as valid inputs.
On Fri, Sep 2, 2011 at 9:21 AM, Julik Tarkhanov <[email protected]>wrote: > > On 1 sep 2011, at 22:12, Ned Wilson wrote: > > I'm honestly not sure. The node was called "CameraHold", and I know it was > written within the last couple of years ( after 2008 ). > > Having this as a node is nice ut you basically need to do it as a C++ > plugin, which in turn warrants maintenance on every interim Nuke release (so > going 6.1 -> 6.2 -> 6.3 you already have 3 recompiles and this not even > counting the platform variations!). What's much simpler is to just duplicate > a camera > with a script that freezes it. I have a module that does something similar, > maybe will be able to share - but in a nutshell this function in Py will do > what you want > (a frozen camera). Freezing a whole geom tree might be a different deal > altogether. > > https://gist.github.com/41edf3e2c89aedd3276a > > -- > Julik Tarkhanov | HecticElectric | Keizersgracht 736 1017 EX > Amsterdam | The Netherlands | tel. +31 20 330 8250 > cel. +31 61 145 06 36 | http://hecticelectric.nl > > > > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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