the 3D system basically needs a subset of the time operators, including Retime, 
FrameHold, TimeOffset etc.


On Sep 1, 2011, at 12:15 PM, Michael Ralla wrote:

> Ned,
> 
> 
> yep, I know...but it would be great to eventually get a node that goes
> even a step further - so that it also locks down/freezes anything
> upstream that's animated in the 3d scene: displacements, objects and
> so on.
> 
> 
> Cheers, michael.
> 
> 
> 
> On Wed, Aug 31, 2011 at 5:05 PM, Ned Wilson <[email protected]> wrote:
>> Frank,
>> I just needed this to stabilize a shot that should have been a lockoff but
>> had a bit of steadicam wobble in it, so I could difference key an element
>> off it. This works like a charm, thanks!
>> "a feature request for many tears", nice... :)
>> One of the TDs over at Digital Domain has written this. In the unlikely
>> event that it's not proprietary, care to share?
>> 
>> On Aug 31, 2011, at 4:55 PM, Frank Rueter wrote:
>> 
>> That gizmo is great, but it will only stabilize things on a certain
>> depth-plane.
>> 
>> Yes, that's by design as that is what you most often need and it
>> concatenates with other transforms nodes. Any projections or non filmback
>> dependent setups are a whole different issue and harder to wrap into a
>> comprehensive and easy to use tool.
>> 
>> By the way, as a feature request: It would be a great thing to have a
>> 
>> framehold-node for stuff in the 3d-system. Yes, you can always do this
>> 
>> via a simple expression, but a 3d-framehold would be super convenient
>> 
>> thing to have and perfectly integrate into the atomic-node design of
>> 
>> Nuke. Thoughts?
>> 
>> agreed, this has been a feature request for many tears. feel free to report
>> it, the more people ask for it the higher the priority might get for
>> implementing it.
>> 
>> 
>> On Sep 1, 2011, at 11:27 AM, Michael Ralla wrote:
>> 
>> That gizmo is great, but it will only stabilize things on a certain
>> depth-plane.
>> 
>> If you want to sort-of lock down an entire scene (anything moving
>> 
>> left out completely for now), I'd try to somehow generate a somewhat
>> 
>> accurate point cloud of the scene with the 3d-tracker, attempt to
>> 
>> generate geo from that with PoissonMesh if possible and then do the
>> 
>> standard re-project from the moving shot cam that your solve generated
>> 
>> and film it again with a freeze-framed camera or smoothed-out version
>> 
>> of the shot cam. Obviously, this might introduce some stretching and
>> 
>> warping - and removing any kind of lens-distortion first will most
>> 
>> likely improve the overall accuracy...
>> 
>> By the way, as a feature request: It would be a great thing to have a
>> 
>> framehold-node for stuff in the 3d-system. Yes, you can always do this
>> 
>> via a simple expression, but a 3d-framehold would be super convenient
>> 
>> thing to have and perfectly integrate into the atomic-node design of
>> 
>> Nuke. Thoughts?
>> 
>> 
>> Cheers,
>> 
>> michael.
>> 
>> 
>> 
>> 
>> On Wed, Aug 31, 2011 at 4:07 PM, Deke Kincaid <[email protected]> wrote:
>> 
>> sure, Frank's imagePlane gizmo wraps the technique up into a nice simple
>> 
>> package.
>> 
>> http://www.nukepedia.com/gizmo-downloads/transform/imageplane/
>> 
>> -deke
>> 
>> On Wed, Aug 31, 2011 at 15:59, Ned Wilson <[email protected]> wrote:
>> 
>> Hey all,
>> 
>> Is this possible?
>> 
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