the 3D system basically needs a subset of the time operators, including Retime, FrameHold, TimeOffset etc.
On Sep 1, 2011, at 12:15 PM, Michael Ralla wrote: > Ned, > > > yep, I know...but it would be great to eventually get a node that goes > even a step further - so that it also locks down/freezes anything > upstream that's animated in the 3d scene: displacements, objects and > so on. > > > Cheers, michael. > > > > On Wed, Aug 31, 2011 at 5:05 PM, Ned Wilson <[email protected]> wrote: >> Frank, >> I just needed this to stabilize a shot that should have been a lockoff but >> had a bit of steadicam wobble in it, so I could difference key an element >> off it. This works like a charm, thanks! >> "a feature request for many tears", nice... :) >> One of the TDs over at Digital Domain has written this. In the unlikely >> event that it's not proprietary, care to share? >> >> On Aug 31, 2011, at 4:55 PM, Frank Rueter wrote: >> >> That gizmo is great, but it will only stabilize things on a certain >> depth-plane. >> >> Yes, that's by design as that is what you most often need and it >> concatenates with other transforms nodes. Any projections or non filmback >> dependent setups are a whole different issue and harder to wrap into a >> comprehensive and easy to use tool. >> >> By the way, as a feature request: It would be a great thing to have a >> >> framehold-node for stuff in the 3d-system. Yes, you can always do this >> >> via a simple expression, but a 3d-framehold would be super convenient >> >> thing to have and perfectly integrate into the atomic-node design of >> >> Nuke. Thoughts? >> >> agreed, this has been a feature request for many tears. feel free to report >> it, the more people ask for it the higher the priority might get for >> implementing it. >> >> >> On Sep 1, 2011, at 11:27 AM, Michael Ralla wrote: >> >> That gizmo is great, but it will only stabilize things on a certain >> depth-plane. >> >> If you want to sort-of lock down an entire scene (anything moving >> >> left out completely for now), I'd try to somehow generate a somewhat >> >> accurate point cloud of the scene with the 3d-tracker, attempt to >> >> generate geo from that with PoissonMesh if possible and then do the >> >> standard re-project from the moving shot cam that your solve generated >> >> and film it again with a freeze-framed camera or smoothed-out version >> >> of the shot cam. Obviously, this might introduce some stretching and >> >> warping - and removing any kind of lens-distortion first will most >> >> likely improve the overall accuracy... >> >> By the way, as a feature request: It would be a great thing to have a >> >> framehold-node for stuff in the 3d-system. Yes, you can always do this >> >> via a simple expression, but a 3d-framehold would be super convenient >> >> thing to have and perfectly integrate into the atomic-node design of >> >> Nuke. Thoughts? >> >> >> Cheers, >> >> michael. >> >> >> >> >> On Wed, Aug 31, 2011 at 4:07 PM, Deke Kincaid <[email protected]> wrote: >> >> sure, Frank's imagePlane gizmo wraps the technique up into a nice simple >> >> package. >> >> http://www.nukepedia.com/gizmo-downloads/transform/imageplane/ >> >> -deke >> >> On Wed, Aug 31, 2011 at 15:59, Ned Wilson <[email protected]> wrote: >> >> Hey all, >> >> Is this possible? >> >> _______________________________________________ >> >> Nuke-users mailing list >> >> [email protected], http://forums.thefoundry.co.uk/ >> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> _______________________________________________ >> >> Nuke-users mailing list >> >> [email protected], http://forums.thefoundry.co.uk/ >> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> _______________________________________________ >> >> Nuke-users mailing list >> >> [email protected], http://forums.thefoundry.co.uk/ >> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
