Ned,

yep, I know...but it would be great to eventually get a node that goes
even a step further - so that it also locks down/freezes anything
upstream that's animated in the 3d scene: displacements, objects and
so on.


Cheers, michael.



On Wed, Aug 31, 2011 at 5:05 PM, Ned Wilson <[email protected]> wrote:
> Frank,
> I just needed this to stabilize a shot that should have been a lockoff but
> had a bit of steadicam wobble in it, so I could difference key an element
> off it. This works like a charm, thanks!
> "a feature request for many tears", nice... :)
> One of the TDs over at Digital Domain has written this. In the unlikely
> event that it's not proprietary, care to share?
>
> On Aug 31, 2011, at 4:55 PM, Frank Rueter wrote:
>
> That gizmo is great, but it will only stabilize things on a certain
> depth-plane.
>
> Yes, that's by design as that is what you most often need and it
> concatenates with other transforms nodes. Any projections or non filmback
> dependent setups are a whole different issue and harder to wrap into a
> comprehensive and easy to use tool.
>
> By the way, as a feature request: It would be a great thing to have a
>
> framehold-node for stuff in the 3d-system. Yes, you can always do this
>
> via a simple expression, but a 3d-framehold would be super convenient
>
> thing to have and perfectly integrate into the atomic-node design of
>
> Nuke. Thoughts?
>
> agreed, this has been a feature request for many tears. feel free to report
> it, the more people ask for it the higher the priority might get for
> implementing it.
>
>
> On Sep 1, 2011, at 11:27 AM, Michael Ralla wrote:
>
> That gizmo is great, but it will only stabilize things on a certain
> depth-plane.
>
> If you want to sort-of lock down an entire scene (anything moving
>
> left out completely for now), I'd try to somehow generate a somewhat
>
> accurate point cloud of the scene with the 3d-tracker, attempt to
>
> generate geo from that with PoissonMesh if possible and then do the
>
> standard re-project from the moving shot cam that your solve generated
>
> and film it again with a freeze-framed camera or smoothed-out version
>
> of the shot cam. Obviously, this might introduce some stretching and
>
> warping - and removing any kind of lens-distortion first will most
>
> likely improve the overall accuracy...
>
> By the way, as a feature request: It would be a great thing to have a
>
> framehold-node for stuff in the 3d-system. Yes, you can always do this
>
> via a simple expression, but a 3d-framehold would be super convenient
>
> thing to have and perfectly integrate into the atomic-node design of
>
> Nuke. Thoughts?
>
>
> Cheers,
>
> michael.
>
>
>
>
> On Wed, Aug 31, 2011 at 4:07 PM, Deke Kincaid <[email protected]> wrote:
>
> sure, Frank's imagePlane gizmo wraps the technique up into a nice simple
>
> package.
>
> http://www.nukepedia.com/gizmo-downloads/transform/imageplane/
>
> -deke
>
> On Wed, Aug 31, 2011 at 15:59, Ned Wilson <[email protected]> wrote:
>
> Hey all,
>
> Is this possible?
>
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