By the way,
I ran out of time so I didn't complete my Hue & Sat tool. When I get a
moment I'll get back to it and post a v02 on Nukepedia.

Cheers,
Ron Ganbar
email: [email protected]
tel: +44 (0)7968 007 309 [UK]
     +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 5 August 2012 17:25, Martin Constable <[email protected]> wrote:

> Regarding a Nuke equivalent of a Gradient Map...
>
> This is not trivial. A gradient map takes the grey scale values of an
> image and re-maps them to the color channel. This can be done in a simple
> way in the following manner (from memory):
>
> 1 colorspace convert to HSV
>
> 2 using shuffle, replace the H channel with the L channel.
>
> 3 using shuffle, replace the S channel with a white.
>
> 4 using shuffle, replace the L channel with a mid grey.
>
> 5 colorspace convert back to RGB.
>
> This will do a straight lightness to full spectrum re-map. Arbitrary
> changes can then be made using lookups on the lightness channel after.
>
> This is clunky. Sure some code monkey can come up with something more
> elegant.
>
>
> Martin
>
>
> On 5 Aug, 2012, at 10:05 PM, Ron Ganbar <[email protected]> wrote:
>
> Indeed. What Joe said is spot on.
> If you use that "psd layers" button in the Read node you can see all the
> options there and learn from it.
>
>
> Ron Ganbar
> email: [email protected]
> tel: +44 (0)7968 007 309 [UK]
>      +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
>
>
>
> On 5 August 2012 16:03, Joe Laude <[email protected]> wrote:
>
>> There is a soft-light merge operation in the merge node, but what's
>> probably throwing you off is that, when merging Photoshop layers in Nuke,
>> you need to use the Video Colorspace checkbox next to the merge mode
>> pulldown. Nuke's merge math uses linear color values, but Photoshop's uses
>> sRGB. The Video Colorspace checkbox will change the incoming images to sRGB
>> (or whatever your 8-bit setting is in project settings), perform the merge
>> operation and change the output back to linear for you. That'll match your
>> results in Photoshop much better.
>>
>> Note that this is not just for soft-light. All merge operations will
>> behave differently in Nuke from what Photoshop does because of the
>> different colorspaces, so any operation, even just an over, will better
>> match Photoshop with Video Colorspace turned on.
>>
>> On Aug 3, 2012, at 2:31 AM, irwit wrote:
>>
>> > Thanks for the quick reply Ron.
>> >
>> > I cannot seem to find "Hue curves"?
>> >
>> > Soft light I'm guessing does not have an equivalent in the merge
>> options then?
>> >
>> > Finally, a gradient adjustment layer remaps your pixel values based on
>> the gradient, so a blue to yellow gradient would take your image and in the
>> darks map blue and lights map yellow.
>> >
>> >
>> > So in photoshop, I would take my image, apply a curve or something and
>> set the blending mode of that curve to say "multiply". This would multiply
>> the image on itself and apply the curve to the multiplier.
>> >
>> > In nuke i'm guessing the easiest way to do this is to split the channel
>> with the grade and remerge it with itself?
>> > _______________________________________________
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>>
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