Indeed. I just had a quick play and it seems pretty awesome.
Attached is the script I just threw together to get my feet wet (just a
sphere bouncing off two cards and onto a cylinder).
I'm actually trying to get the sphere drop into the cylinder in the end.
Is this possible Jack? Currently it bounces off it when it shouldn't.
Awesome work man, I'm very impressed!!!
Cheers,
frank
On 14/08/12 9:23 AM, Jose Fernandez de Castro wrote:
Great stuff, really amazed at how well the dynamic simulation works,
really nice performance! Thanks!
On Mon, Aug 13, 2012 at 10:28 AM, Jack Binks <[email protected]
<mailto:[email protected]>> wrote:
Thanks guys! Looking forward to checking out what people create with
the tools :)
J
On 12 August 2012 15:11, Ron Ganbar <[email protected]
<mailto:[email protected]>> wrote:
> Fantastic stuff, Jack.
> Thanks for sharing all your hard work!
>
> Ron Ganbar
> email: [email protected] <mailto:[email protected]>
> tel: +44 (0)7968 007 309 <tel:%2B44%20%280%297968%20007%20309> [UK]
> +972 (0)54 255 9765 <tel:%2B972%20%280%2954%20255%209765> [Israel]
> url: http://ronganbar.wordpress.com/
>
>
>
> On 12 August 2012 16:46, ArnoB <[email protected]
<mailto:[email protected]>> wrote:
>>
>> very nice work! thanks!
>>
>>
>>
>> On 10 aug 2012, at 09:55, Jack Binks wrote:
>>
>> > Hey All,
>> >
>> > Just to let you know I've popped a 2.0 build of J_Ops for
Nuke 6.3 up
>> > on Nukepedia, adding a rigid body physics toolkit for Nuke's 3D
>> > system, as well as a range of tweaks, improvements and fixes
to the
>> > existing tools.
>> >
>> > Check out the dev blog for more info:
http://major-kong.blogspot.com/
>> >
>> > Enjoy!
>> > Jack
>> > _______________________________________________
>> > Nuke-users mailing list
>> > [email protected]
<mailto:[email protected]>,
http://forums.thefoundry.co.uk/
>> >
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected]
<mailto:[email protected]>,
http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
>
>
> _______________________________________________
> Nuke-users mailing list
> [email protected]
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> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________
Nuke-users mailing list
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--
Jose Fernandez de Castro
_______________________________________________
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#!
/Applications/Nuke6.3v8/NukeX6.3v8.app/../Nuke6.3v8.app/Contents/MacOS/Nuke6.3v8
-nx
version 6.3 v8
define_window_layout_xml {<?xml version="1.0" encoding="UTF-8"?>
<layout version="1.0">
<window x="0" y="22" w="1862" h="1054" screen="0">
<splitter orientation="1">
<split size="1177"/>
<splitter orientation="1">
<split size="44"/>
<dock id="" hideTitles="1" activePageId="Toolbar.1">
<page id="Toolbar.1"/>
</dock>
<split size="1129"/>
<splitter orientation="2">
<split size="514"/>
<dock id="" activePageId="Viewer.1">
<page id="Viewer.1"/>
</dock>
<split size="514"/>
<dock id="" activePageId="DAG.1">
<page id="DAG.1"/>
<page id="Curve Editor.1"/>
<page id="DopeSheet.1"/>
</dock>
</splitter>
</splitter>
<split size="681"/>
<dock id="" activePageId="Properties.1">
<page id="Properties.1"/>
</dock>
</splitter>
</window>
</layout>
}
Root {
inputs 0
name /tmp/J_MulletTest_v01.nk
project_directory "\[file dirname \[value name]]"
frame 131
last_frame 1000
format "2048 1556 0 0 2048 1556 1 2K_Super_35(full-ap)"
proxy_type scale
proxy_format "1024 778 0 0 1024 778 1 1K_Super_35(full-ap)"
}
Cylinder {
inputs 0
radius 2
close_bottom true
translate {0 -9.619999886 0.4199999869}
name Cylinder1
selected true
xpos 17
ypos -239
}
Normals {
invert true
name Normals1
selected true
xpos 17
ypos -215
}
J_MulletBody {
bodytype Static
bodyrestitution 0.755
coltype "Convex Hull"
colcondeci false
labelset true
name J_MulletBody4
label "\[value this.bodytype]-\[value this.coltype]"
selected true
xpos 17
ypos -178
}
Card2 {
inputs 0
translate {9.812683857e-07 -4.533580303 6.381818295}
rotate {-73.60487789 180.000005 180.000005}
uniform_scale 10
control_points {3 3 3 6
1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0
{0 0 0}
1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 0} 0
{0 0 0} 0 {0.5 0 0}
1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0
{1 0 0}
1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0
-0.1666666716 0} 0 {0 0.5 0}
1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 0 {0
-0.1666666716 0} 0 {0.5 0.5 0}
1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0
-0.1666666716 0} 0 {1 0.5 0}
1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0
{0 1 0}
1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0
-0.1666666865 0} 0 {0.5 1 0}
1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0
{1 1 0} }
name Card2
selected true
xpos -88
ypos -236
}
J_MulletBody {
bodytype Static
bodyrestitution 0.755
labelset true
name J_MulletBody3
label "\[value this.bodytype]-\[value this.coltype]"
selected true
xpos -88
ypos -212
}
Sphere {
inputs 0
translate {0 2.880000114 -2.599999905}
name Sphere1
selected true
xpos 37
ypos -55
}
J_MulletBody {
bodyfriction 0.085
bodyrestitution 1
labelset true
name J_MulletBody2
label "\[value this.bodytype]-\[value this.coltype]"
selected true
xpos 37
ypos -31
}
Card2 {
inputs 0
rotate {-80 0 0}
uniform_scale 10
control_points {3 3 3 6
1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0
{0 0 0}
1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 0} 0
{0 0 0} 0 {0.5 0 0}
1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0
{1 0 0}
1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0
-0.1666666716 0} 0 {0 0.5 0}
1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 0 {0
-0.1666666716 0} 0 {0.5 0.5 0}
1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0
-0.1666666716 0} 0 {1 0.5 0}
1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0
{0 1 0}
1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0
-0.1666666865 0} 0 {0.5 1 0}
1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0
{1 1 0} }
name Card1
selected true
xpos -228
ypos -257
}
J_MulletBody {
bodytype Static
bodyrestitution 1
labelset true
name J_MulletBody1
label "\[value this.bodytype]-\[value this.coltype]"
selected true
xpos -228
ypos -233
}
J_MulletForce {
inputs 0
to {0 -10 0}
labelset true
name J_MulletForce1
label "\[value this.forcetype]"
selected true
xpos -309
ypos -35
}
Scene {
inputs 5
name Scene1
selected true
xpos -145
ypos -41
}
J_MulletSolver {
name J_MulletSolver1
selected true
xpos -155
ypos 40
}
Viewer {
frame 131
frame_range 1-529
frame_range_lock true
input_process false
gl_lighting true
grid_display false
name Viewer1
xpos -155
ypos 102
}
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
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