Indeed. I just  had a quick play and it seems pretty awesome.
Attached is the script I just threw together to get my feet wet (just a sphere bouncing off two cards and onto a cylinder). I'm actually trying to get the sphere drop into the cylinder in the end. Is this possible Jack? Currently it bounces off it when it shouldn't.


Awesome work man, I'm very impressed!!!

Cheers,
frank



On 14/08/12 9:23 AM, Jose Fernandez de Castro wrote:
Great stuff, really amazed at how well the dynamic simulation works, really nice performance! Thanks!

On Mon, Aug 13, 2012 at 10:28 AM, Jack Binks <[email protected] <mailto:[email protected]>> wrote:

    Thanks guys! Looking forward to checking out what people create with
    the tools :)
    J

    On 12 August 2012 15:11, Ron Ganbar <[email protected]
    <mailto:[email protected]>> wrote:
    > Fantastic stuff, Jack.
    > Thanks for sharing all your hard work!
    >
    > Ron Ganbar
    > email: [email protected] <mailto:[email protected]>
    > tel: +44 (0)7968 007 309 <tel:%2B44%20%280%297968%20007%20309> [UK]
    > +972 (0)54 255 9765 <tel:%2B972%20%280%2954%20255%209765> [Israel]
    > url: http://ronganbar.wordpress.com/
    >
    >
    >
    > On 12 August 2012 16:46, ArnoB <[email protected]
    <mailto:[email protected]>> wrote:
    >>
    >> very nice work! thanks!
    >>
    >>
    >>
    >> On 10 aug 2012, at 09:55, Jack Binks wrote:
    >>
    >> > Hey All,
    >> >
    >> > Just to let you know I've popped a 2.0 build of J_Ops for
    Nuke 6.3 up
    >> > on Nukepedia, adding a rigid body physics toolkit for Nuke's 3D
    >> > system, as well as a range of tweaks, improvements and fixes
    to the
    >> > existing tools.
    >> >
    >> > Check out the dev blog for more info:
    http://major-kong.blogspot.com/
    >> >
    >> > Enjoy!
    >> > Jack
    >> > _______________________________________________
    >> > Nuke-users mailing list
    >> > [email protected]
    <mailto:[email protected]>,
    http://forums.thefoundry.co.uk/
    >> >
    http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
    >>
    >> _______________________________________________
    >> Nuke-users mailing list
    >> [email protected]
    <mailto:[email protected]>,
    http://forums.thefoundry.co.uk/
    >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
    >
    >
    >
    > _______________________________________________
    > Nuke-users mailing list
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--
Jose Fernandez de Castro


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#! 
/Applications/Nuke6.3v8/NukeX6.3v8.app/../Nuke6.3v8.app/Contents/MacOS/Nuke6.3v8
 -nx
version 6.3 v8
define_window_layout_xml {<?xml version="1.0" encoding="UTF-8"?>
<layout version="1.0">
    <window x="0" y="22" w="1862" h="1054" screen="0">
        <splitter orientation="1">
            <split size="1177"/>
            <splitter orientation="1">
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                    <page id="Toolbar.1"/>
                </dock>
                <split size="1129"/>
                <splitter orientation="2">
                    <split size="514"/>
                    <dock id="" activePageId="Viewer.1">
                        <page id="Viewer.1"/>
                    </dock>
                    <split size="514"/>
                    <dock id="" activePageId="DAG.1">
                        <page id="DAG.1"/>
                        <page id="Curve Editor.1"/>
                        <page id="DopeSheet.1"/>
                    </dock>
                </splitter>
            </splitter>
            <split size="681"/>
            <dock id="" activePageId="Properties.1">
                <page id="Properties.1"/>
            </dock>
        </splitter>
    </window>
</layout>
}
Root {
 inputs 0
 name /tmp/J_MulletTest_v01.nk
 project_directory "\[file dirname \[value name]]"
 frame 131
 last_frame 1000
 format "2048 1556 0 0 2048 1556 1 2K_Super_35(full-ap)"
 proxy_type scale
 proxy_format "1024 778 0 0 1024 778 1 1K_Super_35(full-ap)"
}
Cylinder {
 inputs 0
 radius 2
 close_bottom true
 translate {0 -9.619999886 0.4199999869}
 name Cylinder1
 selected true
 xpos 17
 ypos -239
}
Normals {
 invert true
 name Normals1
 selected true
 xpos 17
 ypos -215
}
J_MulletBody {
 bodytype Static
 bodyrestitution 0.755
 coltype "Convex Hull"
 colcondeci false
 labelset true
 name J_MulletBody4
 label "\[value this.bodytype]-\[value this.coltype]"
 selected true
 xpos 17
 ypos -178
}
Card2 {
 inputs 0
 translate {9.812683857e-07 -4.533580303 6.381818295}
 rotate {-73.60487789 180.000005 180.000005}
 uniform_scale 10
 control_points {3 3 3 6 

1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 
{0 0 0} 
1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 0} 0 
{0 0 0} 0 {0.5 0 0} 
1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 
{1 0 0} 
1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0 
-0.1666666716 0} 0 {0 0.5 0} 
1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 0 {0 
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1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0 
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1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 
{0 1 0} 
1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0 
-0.1666666865 0} 0 {0.5 1 0} 
1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 
{1 1 0} }
 name Card2
 selected true
 xpos -88
 ypos -236
}
J_MulletBody {
 bodytype Static
 bodyrestitution 0.755
 labelset true
 name J_MulletBody3
 label "\[value this.bodytype]-\[value this.coltype]"
 selected true
 xpos -88
 ypos -212
}
Sphere {
 inputs 0
 translate {0 2.880000114 -2.599999905}
 name Sphere1
 selected true
 xpos 37
 ypos -55
}
J_MulletBody {
 bodyfriction 0.085
 bodyrestitution 1
 labelset true
 name J_MulletBody2
 label "\[value this.bodytype]-\[value this.coltype]"
 selected true
 xpos 37
 ypos -31
}
Card2 {
 inputs 0
 rotate {-80 0 0}
 uniform_scale 10
 control_points {3 3 3 6 

1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 
{0 0 0} 
1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 0} 0 
{0 0 0} 0 {0.5 0 0} 
1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 
{1 0 0} 
1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0 
-0.1666666716 0} 0 {0 0.5 0} 
1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 0 {0 
-0.1666666716 0} 0 {0.5 0.5 0} 
1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0 
-0.1666666716 0} 0 {1 0.5 0} 
1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 
{0 1 0} 
1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0 
-0.1666666865 0} 0 {0.5 1 0} 
1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 
{1 1 0} }
 name Card1
 selected true
 xpos -228
 ypos -257
}
J_MulletBody {
 bodytype Static
 bodyrestitution 1
 labelset true
 name J_MulletBody1
 label "\[value this.bodytype]-\[value this.coltype]"
 selected true
 xpos -228
 ypos -233
}
J_MulletForce {
 inputs 0
 to {0 -10 0}
 labelset true
 name J_MulletForce1
 label "\[value this.forcetype]"
 selected true
 xpos -309
 ypos -35
}
Scene {
 inputs 5
 name Scene1
 selected true
 xpos -145
 ypos -41
}
J_MulletSolver {
 name J_MulletSolver1
 selected true
 xpos -155
 ypos 40
}
Viewer {
 frame 131
 frame_range 1-529
 frame_range_lock true
 input_process false
 gl_lighting true
 grid_display false
 name Viewer1
 xpos -155
 ypos 102
}
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