Isn't just a regular 3D setup? Can't you just plug the solver in?
Ron Ganbar email: [email protected] tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 15 August 2012 16:41, ArnoB <[email protected]> wrote: > now the magic question... > > how do I connect it to Atomkraft? > :) > > > > > On 14 aug 2012, at 20:05, Jack Binks wrote: > > > Neat; like the use of the particletogeo to allow the objects to be > > used as bodies in the physics world! Does feel a bit sluggish on my > > shonky laptop so I bet it'll be resimming the particle scene as well > > as the physics scene - probably fine for better hardware, but just in > > case it gets noticeable :) > > > > Cheers > > Jack > > > > On 14 August 2012 09:14, Frank Rueter <[email protected]> wrote: > >> Cool, thanks. Great to have the overlay! > >> Attached is a lazy version which utilises the particle system to create > a > >> collision proxy. > >> Doesn't exactly make it faster but works and takes little time to set > up. > >> > >> > >> > >> > >> On 14/08/12 7:46 PM, Jack Binks wrote: > >> > >> Hey Frank, > >> > >> Thanks man! Yeah, this'll be the convex hull thing - they can't model > >> concave shapes. Currently you have to split concave's up into roughly > >> convex parts and then, in the case of dynamics shapes, set them up as > >> compound so they stick together as one. If you switch on the solver > >> troubleshooting overlays you should see a rough approximation to the > >> physics world proxy shape. In the future there are avenues I can look > >> into with respect to making this convex decomposition happen > >> programmatically (although currently there's some hardcoded > >> assumptions about 1-1 Nuke geo object to physics shape which have to > >> be completely torn out to allow for this or fracture type bodies). > >> > >> In the case where you're using Nuke shapes, then obviously its > >> slightly less easily to split up into sub sections, so instead I've > >> taken your cylinder and, from the point of view of the physics scene, > >> replaced it with a series of box collision shapes, forming the sides > >> of a cube (except the top). These are set to not render (so they just > >> offer a place for the sphere to drop into). The cylinder I've then > >> merged in after the solver node, so it appears in your render wrapped > >> around where the sphere lands. > >> > >> Cheers > >> Jack > >> > >> > >> On 13 August 2012 23:34, Frank Rueter <[email protected]> wrote: > >> > >> Indeed. I just had a quick play and it seems pretty awesome. > >> Attached is the script I just threw together to get my feet wet (just a > >> sphere bouncing off two cards and onto a cylinder). > >> I'm actually trying to get the sphere drop into the cylinder in the > end. Is > >> this possible Jack? Currently it bounces off it when it shouldn't. > >> > >> > >> Awesome work man, I'm very impressed!!! > >> > >> Cheers, > >> frank > >> > >> > >> > >> > >> On 14/08/12 9:23 AM, Jose Fernandez de Castro wrote: > >> > >> Great stuff, really amazed at how well the dynamic simulation works, > really > >> nice performance! Thanks! > >> > >> On Mon, Aug 13, 2012 at 10:28 AM, Jack Binks <[email protected]> > wrote: > >> > >> Thanks guys! Looking forward to checking out what people create with > >> the tools :) > >> J > >> > >> On 12 August 2012 15:11, Ron Ganbar <[email protected]> wrote: > >> > >> Fantastic stuff, Jack. > >> Thanks for sharing all your hard work! > >> > >> Ron Ganbar > >> email: [email protected] > >> tel: +44 (0)7968 007 309 [UK] > >> +972 (0)54 255 9765 [Israel] > >> url: http://ronganbar.wordpress.com/ > >> > >> > >> > >> On 12 August 2012 16:46, ArnoB <[email protected]> wrote: > >> > >> very nice work! thanks! > >> > >> > >> > >> On 10 aug 2012, at 09:55, Jack Binks wrote: > >> > >> Hey All, > >> > >> Just to let you know I've popped a 2.0 build of J_Ops for Nuke 6.3 up > >> on Nukepedia, adding a rigid body physics toolkit for Nuke's 3D > >> system, as well as a range of tweaks, improvements and fixes to the > >> existing tools. > >> > >> Check out the dev blog for more info: http://major-kong.blogspot.com/ > >> > >> Enjoy! > >> Jack > >> _______________________________________________ > >> Nuke-users mailing list > >> [email protected], http://forums.thefoundry.co.uk/ > >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > >> > >> _______________________________________________ > >> Nuke-users mailing list > >> [email protected], http://forums.thefoundry.co.uk/ > >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > >> > >> > >> _______________________________________________ > >> Nuke-users mailing list > >> [email protected], http://forums.thefoundry.co.uk/ > >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > >> > >> _______________________________________________ > >> Nuke-users mailing list > >> [email protected], http://forums.thefoundry.co.uk/ > >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > >> > >> > >> > >> -- > >> Jose Fernandez de Castro > >> > >> > >> _______________________________________________ > >> Nuke-users mailing list > >> [email protected], http://forums.thefoundry.co.uk/ > >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > >> > >> > >> > >> _______________________________________________ > >> Nuke-users mailing list > >> [email protected], http://forums.thefoundry.co.uk/ > >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > >> > >> > >> > >> _______________________________________________ > >> Nuke-users mailing list > >> [email protected], http://forums.thefoundry.co.uk/ > >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > >> > >> > >> > >> _______________________________________________ > >> Nuke-users mailing list > >> [email protected], http://forums.thefoundry.co.uk/ > >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > > Nuke-users mailing list > > [email protected], http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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