Neat; like the use of the particletogeo to allow the objects to be used as bodies in the physics world! Does feel a bit sluggish on my shonky laptop so I bet it'll be resimming the particle scene as well as the physics scene - probably fine for better hardware, but just in case it gets noticeable :)
Cheers Jack On 14 August 2012 09:14, Frank Rueter <[email protected]> wrote: > Cool, thanks. Great to have the overlay! > Attached is a lazy version which utilises the particle system to create a > collision proxy. > Doesn't exactly make it faster but works and takes little time to set up. > > > > > On 14/08/12 7:46 PM, Jack Binks wrote: > > Hey Frank, > > Thanks man! Yeah, this'll be the convex hull thing - they can't model > concave shapes. Currently you have to split concave's up into roughly > convex parts and then, in the case of dynamics shapes, set them up as > compound so they stick together as one. If you switch on the solver > troubleshooting overlays you should see a rough approximation to the > physics world proxy shape. In the future there are avenues I can look > into with respect to making this convex decomposition happen > programmatically (although currently there's some hardcoded > assumptions about 1-1 Nuke geo object to physics shape which have to > be completely torn out to allow for this or fracture type bodies). > > In the case where you're using Nuke shapes, then obviously its > slightly less easily to split up into sub sections, so instead I've > taken your cylinder and, from the point of view of the physics scene, > replaced it with a series of box collision shapes, forming the sides > of a cube (except the top). These are set to not render (so they just > offer a place for the sphere to drop into). The cylinder I've then > merged in after the solver node, so it appears in your render wrapped > around where the sphere lands. > > Cheers > Jack > > > On 13 August 2012 23:34, Frank Rueter <[email protected]> wrote: > > Indeed. I just had a quick play and it seems pretty awesome. > Attached is the script I just threw together to get my feet wet (just a > sphere bouncing off two cards and onto a cylinder). > I'm actually trying to get the sphere drop into the cylinder in the end. Is > this possible Jack? Currently it bounces off it when it shouldn't. > > > Awesome work man, I'm very impressed!!! > > Cheers, > frank > > > > > On 14/08/12 9:23 AM, Jose Fernandez de Castro wrote: > > Great stuff, really amazed at how well the dynamic simulation works, really > nice performance! Thanks! > > On Mon, Aug 13, 2012 at 10:28 AM, Jack Binks <[email protected]> wrote: > > Thanks guys! Looking forward to checking out what people create with > the tools :) > J > > On 12 August 2012 15:11, Ron Ganbar <[email protected]> wrote: > > Fantastic stuff, Jack. > Thanks for sharing all your hard work! > > Ron Ganbar > email: [email protected] > tel: +44 (0)7968 007 309 [UK] > +972 (0)54 255 9765 [Israel] > url: http://ronganbar.wordpress.com/ > > > > On 12 August 2012 16:46, ArnoB <[email protected]> wrote: > > very nice work! thanks! > > > > On 10 aug 2012, at 09:55, Jack Binks wrote: > > Hey All, > > Just to let you know I've popped a 2.0 build of J_Ops for Nuke 6.3 up > on Nukepedia, adding a rigid body physics toolkit for Nuke's 3D > system, as well as a range of tweaks, improvements and fixes to the > existing tools. > > Check out the dev blog for more info: http://major-kong.blogspot.com/ > > Enjoy! > Jack > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > -- > Jose Fernandez de Castro > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
