Yeah - its an awesome bit of kit to have in the Nuke toolbox. Concept
attached.

The shot was a bit dead so I wanted to add sun glints off karabiners
swinging on the wall. I could have animated it by hand but no need now!

Super simple / amazing to be able to do it in Nuke.

On 17 August 2012 06:35, Jack Binks <[email protected]> wrote:

> Sounds great + completely understand.
> Still, first production use I know of :)
> Cheers
> Jack
>
> On 16 August 2012 18:35, Marten Blumen <[email protected]> wrote:
> > Would love to but can't yet. I'll make a test shot when I get the chance.
> >
> >
> > On 17 August 2012 05:10, Jack Binks <[email protected]> wrote:
> >>
> >> Cool stuff Marten, would love to check it out if you can share?
> >> Cheers
> >> Jack
> >>
> >> On 15 August 2012 21:55, Marten Blumen <[email protected]> wrote:
> >> > Awesome Jack.
> >> >
> >> > Already used it to finish a shot - simulating rock climbing karabiners
> >> > hanging on a rock face - just the extra zing the shot needed!
> >> >
> >> >
> >> > On 10 August 2012 19:55, Jack Binks <[email protected]> wrote:
> >> >>
> >> >> Hey All,
> >> >>
> >> >> Just to let you know I've popped a 2.0 build of J_Ops for Nuke 6.3 up
> >> >> on Nukepedia, adding a rigid body physics toolkit for Nuke's 3D
> >> >> system, as well as a range of tweaks, improvements and fixes to the
> >> >> existing tools.
> >> >>
> >> >> Check out the dev blog for more info:
> http://major-kong.blogspot.com/
> >> >>
> >> >> Enjoy!
> >> >> Jack
> >> >> _______________________________________________
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> >> >
> >> >
> >> >
> >> > _______________________________________________
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> >> _______________________________________________
> >> Nuke-users mailing list
> >> [email protected], http://forums.thefoundry.co.uk/
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> >
> >
> >
> > _______________________________________________
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