Cool - I had about 12-16 of them swinging on a wall. modeled and painted, 6 hero ones and the rest in the distance.
I had to bodgy the whole thing, didn't have time to learn it and the looming shot deadline. Would really like to have a RBD rope, split into segments, pullling at them to make them move. On 17 August 2012 08:52, Jack Binks <[email protected]> wrote: > Cracking, thanks Marten, will have a play! > > > On 16 Aug 2012, at 19:48, Marten Blumen <[email protected]> wrote: > > Yeah - its an awesome bit of kit to have in the Nuke toolbox. Concept > attached. > > The shot was a bit dead so I wanted to add sun glints off karabiners > swinging on the wall. I could have animated it by hand but no need now! > > Super simple / amazing to be able to do it in Nuke. > > On 17 August 2012 06:35, Jack Binks <[email protected]> wrote: > >> Sounds great + completely understand. >> Still, first production use I know of :) >> Cheers >> Jack >> >> On 16 August 2012 18:35, Marten Blumen <[email protected]> wrote: >> > Would love to but can't yet. I'll make a test shot when I get the >> chance. >> > >> > >> > On 17 August 2012 05:10, Jack Binks <[email protected]> wrote: >> >> >> >> Cool stuff Marten, would love to check it out if you can share? >> >> Cheers >> >> Jack >> >> >> >> On 15 August 2012 21:55, Marten Blumen <[email protected]> wrote: >> >> > Awesome Jack. >> >> > >> >> > Already used it to finish a shot - simulating rock climbing >> karabiners >> >> > hanging on a rock face - just the extra zing the shot needed! >> >> > >> >> > >> >> > On 10 August 2012 19:55, Jack Binks <[email protected]> wrote: >> >> >> >> >> >> Hey All, >> >> >> >> >> >> Just to let you know I've popped a 2.0 build of J_Ops for Nuke 6.3 >> up >> >> >> on Nukepedia, adding a rigid body physics toolkit for Nuke's 3D >> >> >> system, as well as a range of tweaks, improvements and fixes to the >> >> >> existing tools. >> >> >> >> >> >> Check out the dev blog for more info: >> http://major-kong.blogspot.com/ >> >> >> >> >> >> Enjoy! >> >> >> Jack >> >> >> _______________________________________________ >> >> >> Nuke-users mailing list >> >> >> [email protected], >> http://forums.thefoundry.co.uk/ >> >> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> > >> >> > >> >> > >> >> > _______________________________________________ >> >> > Nuke-users mailing list >> >> > [email protected], http://forums.thefoundry.co.uk/ >> >> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> _______________________________________________ >> >> Nuke-users mailing list >> >> [email protected], http://forums.thefoundry.co.uk/ >> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > >> > >> > >> > _______________________________________________ >> > Nuke-users mailing list >> > [email protected], http://forums.thefoundry.co.uk/ >> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > <KarabinerTest.nk> > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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