I just had a play with this sort of simple constraint as well and am not getting the exected result (the box is not swinging around the constraint point.
Am I doing something wrong?

Cube {
 cube {-0.2 -0.2 -0.2 0.2 0.5 0.2}
 translate {0 -0.5 0}
 rotate {35.26261719 0 0}
 pivot {0 0.5 0}
 name torso1
 selected true
 xpos -464
 ypos -197
}
J_MulletBody {
 bodydamping {0.09 0.09}
 labelset true
 name J_MulletBody6
 label "\[value this.bodytype]-\[value this.coltype]"
 selected true
 xpos -464
 ypos -139
}
J_MulletConstraint {
 conbodycount One
 conbodypreview true
 labelset true
 name J_MulletConstraint1
 label "\[value this.contype]"
 selected true
 xpos -464
 ypos -89
}
J_MulletSolver {
 name J_MulletSolver1
 selected true
 xpos -464
 ypos -22
}




On 17/08/12 9:03 AM, Marten Blumen wrote:
Cool - I had about 12-16 of them swinging on a wall. modeled and painted, 6 hero ones and the rest in the distance.

I had to bodgy the whole thing, didn't have time to learn it and the looming shot deadline.

Would really like to have a RBD rope, split into segments, pullling at them to make them move.



On 17 August 2012 08:52, Jack Binks <[email protected] <mailto:[email protected]>> wrote:

    Cracking, thanks Marten, will have a play!


    On 16 Aug 2012, at 19:48, Marten Blumen <[email protected]
    <mailto:[email protected]>> wrote:

    Yeah - its an awesome bit of kit to have in the Nuke toolbox.
    Concept attached.

    The shot was a bit dead so I wanted to add sun glints off
    karabiners swinging on the wall. I could have animated it by hand
    but no need now!

    Super simple / amazing to be able to do it in Nuke.

    On 17 August 2012 06:35, Jack Binks <[email protected]
    <mailto:[email protected]>> wrote:

        Sounds great + completely understand.
        Still, first production use I know of :)
        Cheers
        Jack

        On 16 August 2012 18:35, Marten Blumen <[email protected]
        <mailto:[email protected]>> wrote:
        > Would love to but can't yet. I'll make a test shot when I
        get the chance.
        >
        >
        > On 17 August 2012 05:10, Jack Binks <[email protected]
        <mailto:[email protected]>> wrote:
        >>
        >> Cool stuff Marten, would love to check it out if you can
        share?
        >> Cheers
        >> Jack
        >>
        >> On 15 August 2012 21:55, Marten Blumen <[email protected]
        <mailto:[email protected]>> wrote:
        >> > Awesome Jack.
        >> >
        >> > Already used it to finish a shot - simulating rock
        climbing karabiners
        >> > hanging on a rock face - just the extra zing the shot
        needed!
        >> >
        >> >
        >> > On 10 August 2012 19:55, Jack Binks <[email protected]
        <mailto:[email protected]>> wrote:
        >> >>
        >> >> Hey All,
        >> >>
        >> >> Just to let you know I've popped a 2.0 build of J_Ops
        for Nuke 6.3 up
        >> >> on Nukepedia, adding a rigid body physics toolkit for
        Nuke's 3D
        >> >> system, as well as a range of tweaks, improvements and
        fixes to the
        >> >> existing tools.
        >> >>
        >> >> Check out the dev blog for more info:
        http://major-kong.blogspot.com/
        >> >>
        >> >> Enjoy!
        >> >> Jack
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