Hey Gents,
Will have to investigate further, but I think what you're seeing is
related to the auto calculated center of mass. Does the below
amendment make it more what you expect (body has CoM overriden)?
set cut_paste_input [stack 0]
version 6.3 v1
push $cut_paste_input
Cube {
cube {-0.2 -0.2 -0.2 0.2 0.5 0.2}
translate {0 -0.5 0}
rotate {35.26261719 0 0}
pivot {0 0.5 0}
name torso1
selected true
xpos -224
ypos -283
}
J_MulletBody {
bodydamping {0.09 0.09}
bodycenterofmass {0.15 -0.5 -0.4}
bodycenterofmassoverride true
labelset true
name J_MulletBody6
label "\[value this.bodytype]-\[value this.coltype]"
selected true
xpos -224
ypos -225
}
J_MulletConstraint {
conbodycount One
conbodypreview true
labelset true
name J_MulletConstraint1
label "\[value this.contype]"
selected true
xpos -224
ypos -175
}
J_MulletSolver {
name J_MulletSolver1
selected true
xpos -224
ypos -108
}
Cheers
Jack
On 16 August 2012 23:41, Marten Blumen <[email protected]> wrote:
> that's what I got- I couldn't solve it properly before the deadline. It
> appeared to be some combination of the initial object position and the
> constraint axis.
>
> luckily this fit my shot. karabiners can shift within the bolt hanger when
> attached to the rock wall- it added to the realism!
>
>
> On 17 August 2012 10:18, Frank Rueter <[email protected]> wrote:
>>
>> I just had a play with this sort of simple constraint as well and am not
>> getting the exected result (the box is not swinging around the constraint
>> point.
>> Am I doing something wrong?
>>
>>
>> Cube {
>> cube {-0.2 -0.2 -0.2 0.2 0.5 0.2}
>> translate {0 -0.5 0}
>> rotate {35.26261719 0 0}
>> pivot {0 0.5 0}
>> name torso1
>> selected true
>> xpos -464
>> ypos -197
>> }
>> J_MulletBody {
>> bodydamping {0.09 0.09}
>> labelset true
>> name J_MulletBody6
>> label "\[value this.bodytype]-\[value this.coltype]"
>> selected true
>> xpos -464
>> ypos -139
>> }
>> J_MulletConstraint {
>> conbodycount One
>> conbodypreview true
>> labelset true
>> name J_MulletConstraint1
>> label "\[value this.contype]"
>> selected true
>> xpos -464
>> ypos -89
>> }
>> J_MulletSolver {
>> name J_MulletSolver1
>> selected true
>> xpos -464
>> ypos -22
>>
>> }
>>
>>
>>
>>
>> On 17/08/12 9:03 AM, Marten Blumen wrote:
>>
>> Cool - I had about 12-16 of them swinging on a wall. modeled and painted,
>> 6 hero ones and the rest in the distance.
>>
>> I had to bodgy the whole thing, didn't have time to learn it and the
>> looming shot deadline.
>>
>> Would really like to have a RBD rope, split into segments, pullling at
>> them to make them move.
>>
>>
>>
>> On 17 August 2012 08:52, Jack Binks <[email protected]> wrote:
>>>
>>> Cracking, thanks Marten, will have a play!
>>>
>>>
>>> On 16 Aug 2012, at 19:48, Marten Blumen <[email protected]> wrote:
>>>
>>> Yeah - its an awesome bit of kit to have in the Nuke toolbox. Concept
>>> attached.
>>>
>>> The shot was a bit dead so I wanted to add sun glints off karabiners
>>> swinging on the wall. I could have animated it by hand but no need now!
>>>
>>> Super simple / amazing to be able to do it in Nuke.
>>>
>>> On 17 August 2012 06:35, Jack Binks <[email protected]> wrote:
>>>>
>>>> Sounds great + completely understand.
>>>> Still, first production use I know of :)
>>>> Cheers
>>>> Jack
>>>>
>>>> On 16 August 2012 18:35, Marten Blumen <[email protected]> wrote:
>>>> > Would love to but can't yet. I'll make a test shot when I get the
>>>> > chance.
>>>> >
>>>> >
>>>> > On 17 August 2012 05:10, Jack Binks <[email protected]> wrote:
>>>> >>
>>>> >> Cool stuff Marten, would love to check it out if you can share?
>>>> >> Cheers
>>>> >> Jack
>>>> >>
>>>> >> On 15 August 2012 21:55, Marten Blumen <[email protected]> wrote:
>>>> >> > Awesome Jack.
>>>> >> >
>>>> >> > Already used it to finish a shot - simulating rock climbing
>>>> >> > karabiners
>>>> >> > hanging on a rock face - just the extra zing the shot needed!
>>>> >> >
>>>> >> >
>>>> >> > On 10 August 2012 19:55, Jack Binks <[email protected]> wrote:
>>>> >> >>
>>>> >> >> Hey All,
>>>> >> >>
>>>> >> >> Just to let you know I've popped a 2.0 build of J_Ops for Nuke 6.3
>>>> >> >> up
>>>> >> >> on Nukepedia, adding a rigid body physics toolkit for Nuke's 3D
>>>> >> >> system, as well as a range of tweaks, improvements and fixes to
>>>> >> >> the
>>>> >> >> existing tools.
>>>> >> >>
>>>> >> >> Check out the dev blog for more info:
>>>> >> >> http://major-kong.blogspot.com/
>>>> >> >>
>>>> >> >> Enjoy!
>>>> >> >> Jack
>>>> >> >> _______________________________________________
>>>> >> >> Nuke-users mailing list
>>>> >> >> [email protected],
>>>> >> >> http://forums.thefoundry.co.uk/
>>>> >> >>
>>>> >> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>> >> >
>>>> >> >
>>>> >> >
>>>> >> > _______________________________________________
>>>> >> > Nuke-users mailing list
>>>> >> > [email protected],
>>>> >> > http://forums.thefoundry.co.uk/
>>>> >> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>> >> _______________________________________________
>>>> >> Nuke-users mailing list
>>>> >> [email protected], http://forums.thefoundry.co.uk/
>>>> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>> >
>>>> >
>>>> >
>>>> > _______________________________________________
>>>> > Nuke-users mailing list
>>>> > [email protected], http://forums.thefoundry.co.uk/
>>>> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>> _______________________________________________
>>>> Nuke-users mailing list
>>>> [email protected], http://forums.thefoundry.co.uk/
>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>
>>>
>>> <KarabinerTest.nk>
>>>
>>> _______________________________________________
>>> Nuke-users mailing list
>>> [email protected], http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>
>>>
>>> _______________________________________________
>>> Nuke-users mailing list
>>> [email protected], http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>>
>>
>>
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>>
>>
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
>
>
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users