The trouble your going to run into is most renderers write out tile based
EXR files which are extremely slow no matter which compression they use
inside Nuke.  Scanline EXR’s are considerably faster in Nuke(2-5x faster).
To get nice performance in Nuke your best bet is to have a child process on
the farm convert them from tile to scanline based EXR files with zip1/zips
compression as Nathan mentioned.

-----
Deke Kincaid
Creative Specialist
The Foundry
Mobile: (310) 883 4313
Tel: (310) 399 4555 - Fax: (310) 450 4516

The Foundry Visionmongers Ltd.
Registered in England and Wales No: 4642027


On Sat, Jan 26, 2013 at 1:24 AM, letin210 <[email protected]
> wrote:

> **
> Hi There,
>
> Sorry if there is already a post similar to this one here, but I'd like to
> go through more and find out the best exr multipass layer compression out
> from maya.
>
> Did anyone worked with exr rendered out from maya 2013?Is ZIP compressione
> the best way to get the best read perfomance in Nuke?
>
> Our EXR includes 7 to 10 passes.
>
> Thanks in advance!
> Letin.
>
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to