MR is always tile based. Most renders write tile based files. 3dsmax though has an option to post convert the files to scanline. I’m not sure which other 3d apps have this option.
----- Deke Kincaid Creative Specialist The Foundry Mobile: (310) 883 4313 Tel: (310) 399 4555 - Fax: (310) 450 4516 The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027 On Thu, Jan 31, 2013 at 10:56 AM, Randy Little <[email protected]>wrote: > Is there a way to find out if its block or scanline easily out of MR. > > > Randy S. Little > http://www.rslittle.com <http://reel.rslittle.com> > http://www.imdb.com/name/nm2325729/ > > > > > On Thu, Jan 31, 2013 at 10:48 AM, Magno Borgo <[email protected]> wrote: > >> ** >> Let me ask something related to the thread. >> My EXRs coming from maya2013 /mental ray renders do not have bounding >> box, am I missing some rendering option to get that? >> >> Magno. >> >> >> >> Well, as Deke mentioned, this option may just be applying ZIP >> compression to the individual tiles, as opposed to buffering the tile data >> and then writing a a scanline-based image at the end. >> >> -Nathan >> >> >> >> >> -- >> Magno Borgo >> www.boundaryvfx.com >> www.borgo.tv >> Brasil:Curitiba:GMT= -2 (dst) >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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