Good question. I was wondering that myself, but I'm having a really hard
time finding a tiled EXR anywhere in the building to try it with :P.
-Nathan
-----Original Message-----
From: Patrick Heinen
Sent: Thursday, January 31, 2013 11:41 AM
To: [email protected]
Subject: Re: Re: [Nuke-users] EXR - Maya 2013 compression - Nuke
performance.
Shouldn't it be also possible to check on tiled vs scanline and compression
type through the view metadata in Nuke 7? I thought I read that in the
release notes...
cheers
Patrick
----- Original Message -----
From: [email protected]
To: [email protected]
Date: 31.01.2013 20:11:52
Subject: Re: [Nuke-users] EXR - Maya 2013 compression - Nuke performance.
Randy,
I haven’t used it in awhile, so my experiences are likely out of date,
but I seem to recall MR using its own framebuffers, and always writing
tiled images (since it’s more efficient from the renderer’s
perspective).
The exrheader utility is probably the easiest way to inspect file layouts.
You could also use the OpenEXR Python bindings; if you import them in
Nuke, the EXR libraries shipped with Nuke should be found properly.
-Nathan
From: Magno Borgo
Sent: Thursday, January 31, 2013 10:48 AM
To: Nuke user discussion
Subject: Re: [Nuke-users] EXR - Maya 2013 compression - Nuke performance.
Let me ask something related to the thread.
My EXRs coming from maya2013 /mental ray renders do not have bounding
box, am I missing some rendering option to get that?
Magno.
Well, as Deke mentioned, this option may just be applying ZIP compression
to the individual tiles, as opposed to buffering the tile data and then
writing a a scanline-based image at the end.
-Nathan
--
Magno Borgo
www.boundaryvfx.com
www.borgo.tv
Brasil:Curitiba:GMT= -2 (dst)
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