Maya lets you chose exr compression now.   So you can chose zip.   I don't
remember if zips is an option in 2013 though.   it has everything else
pretty much though.


Randy S. Little
http://www.rslittle.com <http://reel.rslittle.com>
http://www.imdb.com/name/nm2325729/




On Thu, Jan 31, 2013 at 10:10 AM, Deke Kincaid <[email protected]>wrote:

> The trouble your going to run into is most renderers write out tile based
> EXR files which are extremely slow no matter which compression they use
> inside Nuke.  Scanline EXR’s are considerably faster in Nuke(2-5x faster).
> To get nice performance in Nuke your best bet is to have a child process on
> the farm convert them from tile to scanline based EXR files with zip1/zips
> compression as Nathan mentioned.
>
> -----
> Deke Kincaid
> Creative Specialist
> The Foundry
> Mobile: (310) 883 4313
> Tel: (310) 399 4555 - Fax: (310) 450 4516
>
> The Foundry Visionmongers Ltd.
> Registered in England and Wales No: 4642027
>
>
> On Sat, Jan 26, 2013 at 1:24 AM, letin210 <
> [email protected]> wrote:
>
>> **
>> Hi There,
>>
>> Sorry if there is already a post similar to this one here, but I'd like
>> to go through more and find out the best exr multipass layer compression
>> out from maya.
>>
>> Did anyone worked with exr rendered out from maya 2013?Is ZIP
>> compressione the best way to get the best read perfomance in Nuke?
>>
>> Our EXR includes 7 to 10 passes.
>>
>> Thanks in advance!
>> Letin.
>>
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>
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