Maya lets you chose exr compression now. So you can chose zip. I don't remember if zips is an option in 2013 though. it has everything else pretty much though.
Randy S. Little http://www.rslittle.com <http://reel.rslittle.com> http://www.imdb.com/name/nm2325729/ On Thu, Jan 31, 2013 at 10:10 AM, Deke Kincaid <[email protected]>wrote: > The trouble your going to run into is most renderers write out tile based > EXR files which are extremely slow no matter which compression they use > inside Nuke. Scanline EXR’s are considerably faster in Nuke(2-5x faster). > To get nice performance in Nuke your best bet is to have a child process on > the farm convert them from tile to scanline based EXR files with zip1/zips > compression as Nathan mentioned. > > ----- > Deke Kincaid > Creative Specialist > The Foundry > Mobile: (310) 883 4313 > Tel: (310) 399 4555 - Fax: (310) 450 4516 > > The Foundry Visionmongers Ltd. > Registered in England and Wales No: 4642027 > > > On Sat, Jan 26, 2013 at 1:24 AM, letin210 < > [email protected]> wrote: > >> ** >> Hi There, >> >> Sorry if there is already a post similar to this one here, but I'd like >> to go through more and find out the best exr multipass layer compression >> out from maya. >> >> Did anyone worked with exr rendered out from maya 2013?Is ZIP >> compressione the best way to get the best read perfomance in Nuke? >> >> Our EXR includes 7 to 10 passes. >> >> Thanks in advance! >> Letin. >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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