woops, forgot to include the link to the tool: http://antimentalray.livejournal.com
looks like it has to be compiled though :/ ----- Deke Kincaid Creative Specialist The Foundry Mobile: (310) 883 4313 Tel: (310) 399 4555 - Fax: (310) 450 4516 The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027 On Thu, Jan 31, 2013 at 11:51 AM, Deke Kincaid <[email protected]>wrote: > Mango: Last I knew you had to write an output shader for mental ray to > calculate this and it is not done by default. It is easiest to wrap this > up into a post conversion script when you convert the file to scanline. In > Nuke you can hit “x” and type “autocrop” and it will analyze the sequence > and create a bbox which you can then write out. > > This guy wrote a little tool called exr4nuke which does this automatically > for you: > > > There is a plugin for MR in Maya called “Mental Core” which allows you to > write out scanline exr’s, embedded camera metadata (not sure about adding > the bbox/datawindow). > http://core-cg.com/ > http://core-cg.com/documentation/refpasses.html#compositing-render-passes > > Also from doing some more research, it appears that Mental Ray defaults > now to outputting scanline exr files with zips compression. I’m not sure > which version though as even the nvidia people from the thread below think > it is possibly in Maya 2013 but not sure if it actually made it into it: > > http://forum.nvidia-arc.com/showthread.php?9434-OpenExr-and-zip-scanline-compressions&highlight=nukehttp://forum.nvidia-arc.com/showthread.php?9434-OpenExr-and-zip-scanline-compressions&highlight=nuke > > ----- > Deke Kincaid > Creative Specialist > The Foundry > Mobile: (310) 883 4313 > Tel: (310) 399 4555 - Fax: (310) 450 4516 > > The Foundry Visionmongers Ltd. > Registered in England and Wales No: 4642027 > > > On Thu, Jan 31, 2013 at 10:48 AM, Magno Borgo <[email protected]> wrote: > >> ** >> Let me ask something related to the thread. >> My EXRs coming from maya2013 /mental ray renders do not have bounding >> box, am I missing some rendering option to get that? >> >> Magno. >> >> >> >> Well, as Deke mentioned, this option may just be applying ZIP >> compression to the individual tiles, as opposed to buffering the tile data >> and then writing a a scanline-based image at the end. >> >> -Nathan >> >> >> >> >> -- >> Magno Borgo >> www.boundaryvfx.com >> www.borgo.tv >> Brasil:Curitiba:GMT= -2 (dst) >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > >
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