hi johnathon,

ive just installed your relfct Mat and reflection cards , but a little
unsure on how to use them coudl please give me a run down, or a sample
script. to show how they work thanks,


patrick




On 25 March 2013 10:33, Jonathan Egstad <[email protected]> wrote:

> You can also try the ReflectionCard & ReflectMat plugins on nukepedia.
>
> -jonathan
>
> On Mar 25, 2013, at 9:45 AM, Deke Kincaid wrote:
>
> You can fake this by setup up a camera to render from the reflection point
> and then re-project that render back onto the surface.  Or like old school
> renderman reflections before they had raytracing you can generate a cube or
> spherical map and then use it as a texture with the env light in nuke.
>
> -----
> Deke Kincaid
> Creative Specialist
> The Foundry
> Mobile: (310) 883 4313
> Tel: (310) 399 4555 - Fax: (310) 450 4516
>
> The Foundry Visionmongers Ltd.
> Registered in England and Wales No: 4642027
>
>
> On Mon, Mar 25, 2013 at 8:01 AM, Pat Wong <[email protected]> wrote:
>
>> hi
>>
>> is it possible to make a real relection pass from a standard cached 3d
>> scene from a vanilla install of nuke. I can obviously get 3d to render some
>> additional aov's such as position passes. normals. etcetc. is it possibke
>> and are the results good enough from the scanline renderer. no prman
>> licences at the place im at too.
>>
>> thanks
>>
>> pat
>>
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