is the camera static? reflections wont move if it is. just rotate your
environment light to add dramatic movement.

use a lat long


On 28 March 2013 04:48, Pat Wong <[email protected]> wrote:

> hey deke. ive got shaders yes. a phong on my card.. seems to work ok.
>
> im not sure if I plug a lat long or a mirror ball into the mat of env
> light. documentation dont specify
>
> I want the sky to wizz past. the card is moving in the scene in z space.
> but the reflections seem quite motionless.. would u achieve this by
> transforming the inputting image or tweak with a spherical transform before
> it is plugged into the envlight
>  On 26 Mar 2013 23:47, "Deke Kincaid" <[email protected]> wrote:
>
>> Do you have shaders on your objects in the scene?  Env light won't work
>> on objects without them.
>>
>> -deke
>>
>> On Tuesday, March 26, 2013, Pat Wong wrote:
>>
>>> ive just found this online from somebody ... but cant seem to get it the
>>> tree to work , anybody tried this before?
>>>
>>>
>>>
>>> http://me-kipedia.blogspot.ca/2012/07/create-reflection-map-in-nuke.html
>>>
>>>
>>> create reflection map in Nuke.
>>>
>>> - add environmental light to a scene with the object.
>>> - add a new scene and locate a new camera where the object is.
>>> - connect the scene to the scanlinRenderer and set the projection type
>>> to sphere.
>>> - connect the scanlineRenderer to map input of the environmental light.
>>> - composite the object with reflection over the same object with
>>> diffusion.
>>>
>>>
>>>
>>>
>>>
>>> On 25 March 2013 23:59, Pat Wong <[email protected]> wrote:
>>>
>>>> thanks guys ill try those ..
>>>>
>>>> Johnathan your refl mat looks usefull , i just need to find a way to
>>>> compile them at work...
>>>>
>>>>
>>>>
>>>>
>>>> On 25 March 2013 10:33, Jonathan Egstad <[email protected]> wrote:
>>>>
>>>>> You can also try the ReflectionCard & ReflectMat plugins on nukepedia.
>>>>>
>>>>> -jonathan
>>>>>
>>>>> On Mar 25, 2013, at 9:45 AM, Deke Kincaid wrote:
>>>>>
>>>>> You can fake this by setup up a camera to render from the reflection
>>>>> point and then re-project that render back onto the surface.  Or like old
>>>>> school renderman reflections before they had raytracing you can generate a
>>>>> cube or spherical map and then use it as a texture with the env light in
>>>>> nuke.
>>>>>
>>>>> -----
>>>>> Deke Kincaid
>>>>> Creative Specialist
>>>>> The Foundry
>>>>> Mobile: (310) 883 4313
>>>>> Tel: (310) 399 4555 - Fax: (310) 450 4516
>>>>>
>>>>> The Foundry Visionmongers Ltd.
>>>>> Registered in England and Wales No: 4642027
>>>>>
>>>>>
>>>>> On Mon, Mar 25, 2013 at 8:01 AM, Pat Wong <[email protected]> wrote:
>>>>>
>>>>>> hi
>>>>>>
>>>>>> is it possible to make a real relection pass from a standard cached
>>>>>> 3d scene from a vanilla install of nuke. I can obviously get 3d to render
>>>>>> some additional aov's such as position passes. normals. etcetc. is it
>>>>>> possibke and are the results good enough from the scanline renderer. no
>>>>>> prman licences at the place im at too.
>>>>>>
>>>>>> thanks
>>>>>>
>>>>>> pat
>>>>>>
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>>>>>>
>>>>>
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>>>>>
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>>>>
>>>>
>>>
>>
>> --
>> -----
>> Deke Kincaid
>> Creative Specialist
>> The Foundry
>> Mobile: (310) 883 4313
>> Tel: (310) 399 4555 - Fax: (310) 450 4516
>>
>> _______________________________________________
>> Nuke-users mailing list
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>
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