You need the ReflectionCard plugin on Nukepedia - it will give you a localized reflection source and you can even layer multiple cards in depth and they will properly alpha blend in Z.
-jonathan On Mar 26, 2013, at 8:22 PM, Pat Wong <[email protected]> wrote: > ive tried without too much success, also is a bit of a hack... > > Im looking for true reflection solution, i thought nuke would be able to > offer me it. > > > I need to make a relection of moving traffic lights nto a moving car > windscreen on from an environment hdr or a cube.. > > I suspect the env light would do what i want but i just cant to get the > precise look and action from the reflection off the environment light im > desiring.. > > > > > On 26 March 2013 20:10, Marten Blumen <[email protected]> wrote: > would this work? > http://www.nukepedia.com/3d/in-3dmirror/ > > > On 27 March 2013 15:59, Pat Wong <[email protected]> wrote: > well at the moment it just a standared nuke 3d scene. but im guessing it will > be a baked out alembic or obj.. > > > > On 26 March 2013 18:07, Marten Blumen <[email protected]> wrote: > Out of interest what format is your standard 3d cache in? > > > On 26 March 2013 20:24, Pat Wong <[email protected]> wrote: > ive just found this online from somebody ... but cant seem to get it the tree > to work , anybody tried this before? > > > > http://me-kipedia.blogspot.ca/2012/07/create-reflection-map-in-nuke.html > > > create reflection map in Nuke. > - add environmental light to a scene with the object. > - add a new scene and locate a new camera where the object is. > - connect the scene to the scanlinRenderer and set the projection type to > sphere. > - connect the scanlineRenderer to map input of the environmental light. > - composite the object with reflection over the same object with diffusion. > > > > > > > > On 25 March 2013 23:59, Pat Wong <[email protected]> wrote: > thanks guys ill try those .. > > Johnathan your refl mat looks usefull , i just need to find a way to compile > them at work... > > > > > On 25 March 2013 10:33, Jonathan Egstad <[email protected]> wrote: > You can also try the ReflectionCard & ReflectMat plugins on nukepedia. > > -jonathan > > On Mar 25, 2013, at 9:45 AM, Deke Kincaid wrote: > >> You can fake this by setup up a camera to render from the reflection point >> and then re-project that render back onto the surface. Or like old school >> renderman reflections before they had raytracing you can generate a cube or >> spherical map and then use it as a texture with the env light in nuke. >> >> ----- >> Deke Kincaid >> Creative Specialist >> The Foundry >> Mobile: (310) 883 4313 >> Tel: (310) 399 4555 - Fax: (310) 450 4516 >> >> The Foundry Visionmongers Ltd. >> Registered in England and Wales No: 4642027 >> >> >> On Mon, Mar 25, 2013 at 8:01 AM, Pat Wong <[email protected]> wrote: >> hi >> >> is it possible to make a real relection pass from a standard cached 3d scene >> from a vanilla install of nuke. I can obviously get 3d to render some >> additional aov's such as position passes. normals. etcetc. is it possibke >> and are the results good enough from the scanline renderer. no prman >> licences at the place im at too. >> thanks >> >> pat >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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