just thinking if you change the name to Spurt, I would have a field day
with my compers.  "Emmit more Spurt!" "Spurt on his face!" hahah


On Thu, Jan 30, 2014 at 6:27 AM, Diogo Girondi <[email protected]>wrote:

> Looks fantastic! Congrats and thanks for sharing Theodor.
>
>
> Cheers,
> Diogo
>
>
> On Wed, Jan 29, 2014 at 8:23 PM, Howard Jones <[email protected]>wrote:
>
>> Not to worry. Just been to Nukepedia.
>>
>>
>> Howard
>>
>> On 29 Jan 2014, at 22:19, Howard Jones <[email protected]> wrote:
>>
>> Hi theo
>>
>> That looks amazing!
>> I've only just joined this thread but the download links have gone.
>> Any chance of reposting?
>>
>> Great work
>> Howard
>>
>> On 29 Jan 2014, at 22:03, theodor groeneboom <[email protected]>
>> wrote:
>>
>> Frank, thats great. Would be terrific to keep some of the discussions
>> related to Sprut at the source.
>> Neil, did we meet at that Houdini thing in London a few weeks ago ? I was
>> babbling about Gravity stuff.
>>
>> Re:Mantra,
>> I was planning on releasing it, but It's very different from something
>> like AtomKraft. Its more like a poor-mans Katana and a scene builder for
>> Mantra, in Nuke. You can construct basic scenes using delayed load files,
>> create lights, attach shaders and setup animation. It will then generate
>> Mantra scene-description files based on your Nuke tree and create .IFD
>> files for Mantra to render. Mantra will render in the background and feed
>> the images back to nuke. No nuke textures or nuke geo yet as I'm not
>> sharing my memory or doing anything fancy really.  And this is why I
>> stopped. As far as I know, I'm also bypassing the need to spend a mantra
>> token and the renderer is "free".
>>
>> Not sure it would be useful for anyone at this stage, and I do most of my
>> rendering in Houdini anyway, but I'd be happy to release it if someone
>> wants to continue to dev it. At the end the day I just want to make pretty
>> pictures!
>>
>> -theo
>>
>>
>> On 29 January 2014 21:10, David Yu <[email protected]> wrote:
>>
>>> Standing ovation! Clap clap!
>>>
>>>
>>> On Thu, Jan 30, 2014 at 5:03 AM, Chris Noellert <[email protected]>wrote:
>>>
>>>> It does, doesn't it.
>>>>
>>>> Any plans to release that as well?
>>>>
>>>> Best,
>>>> Chris
>>>>
>>>>
>>>> On Jan 29, 2014, at 9:02 AM, Michael Garrett <[email protected]>
>>>> wrote:
>>>>
>>>> Very cool, and the Mantra to Nuke tool looks interesting too.
>>>>
>>>>
>>>> On 29 January 2014 10:19, Neil Rögnvaldr Scholes <[email protected]>wrote:
>>>>
>>>>>  This looks awesome. Downloading now.
>>>>>
>>>>> I checked out your website Theodore and the Mantra tools also look
>>>>> really cool.
>>>>>
>>>>> Neil Rögnvaldr Scholes
>>>>> www.neilscholes.com
>>>>>
>>>>> On 29/01/14 13:21, theodor groeneboom wrote:
>>>>>
>>>>> Thats great to hear! I'm just waiting for Frank to approve the latest
>>>>> upload.
>>>>>
>>>>>  Sprut on.
>>>>>
>>>>>
>>>>> On 29 January 2014 13:19, Martin Constable <[email protected]>wrote:
>>>>>
>>>>>> Hi Theo
>>>>>>
>>>>>> The Bug is still there in the copy from Nukepedia. However, this is
>>>>>> prob because the copy on the server has not refreshed (or something).
>>>>>>
>>>>>> The copy I edited myself is behaving well and getting sweeeeet
>>>>>> results.
>>>>>>
>>>>>> martin
>>>>>>
>>>>>>
>>>>>> On 29 Jan, 2014, at 8:43 PM, theodor groeneboom <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>  > Martin, Ari & Ron, I've re-uploaded the file on Nukepedia. Let me
>>>>>> know if this one works, as I havn't seen this bug before.
>>>>>> >
>>>>>> >
>>>>>> > On 29 January 2014 12:25, theodor groeneboom <[email protected]>
>>>>>> wrote:
>>>>>> > Hi Ron, it seems Martin discovered this bug first. I've forgot to
>>>>>> round a float value to an int. Try replacing line 24 in the executeSim
>>>>>> python script with "task.setProgress(int(progress))".
>>>>>> > I'll update the nukepedia file over lunch to include this.
>>>>>> >
>>>>>> >
>>>>>> > On 29 January 2014 12:21, Ron Ganbar <[email protected]> wrote:
>>>>>> > Indeed, wonderful stuff Theo. Well done.
>>>>>> > I tried your examples and didn't get much joy, though.
>>>>>> > Everything is fine until I read the Solver, and the resolution
>>>>>> after that turns to 256x256. I opened up the Group and it seemed to me 
>>>>>> the
>>>>>> problem was with the cache. I placed a new path for the cache and hit the
>>>>>> cache button and got the attached error.
>>>>>> >
>>>>>> > Anything you can help here?
>>>>>> >
>>>>>> > Thanks
>>>>>> > R
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> > Ron Ganbar
>>>>>> > email: [email protected]
>>>>>> > tel: +44 (0)7968 007 309 [UK]
>>>>>> >      +972 (0)54 255 9765 [Israel]
>>>>>> > url: http://ronganbar.wordpress.com/
>>>>>> >
>>>>>> >
>>>>>> > On Wed, Jan 29, 2014 at 2:09 PM, Ari Rubenstein <[email protected]>
>>>>>> wrote:
>>>>>> > Theodor
>>>>>> >
>>>>>> > This is excellent, thank you for your efforts. I've wanted a 2d
>>>>>> fluid sim in nuke for awhile, I can think of several uses.
>>>>>> >
>>>>>> > Going to try it out shortly, I'll provide feedback.
>>>>>> >
>>>>>> > Ari
>>>>>> > Blue Sky
>>>>>> >
>>>>>> >
>>>>>> > Sent from my iPhone
>>>>>> >
>>>>>> > On Jan 29, 2014, at 4:33 AM, theodor groeneboom <
>>>>>> [email protected]> wrote:
>>>>>> >
>>>>>> >> Hi Nuke-list,
>>>>>> >>
>>>>>> >>
>>>>>> >> I spent some time earlier this year putting together a 2d fluid
>>>>>> sim "framework" using gizmos. I've used it on a few shows and personal 
>>>>>> work
>>>>>> and it seems to be fairly stable and lots of fun to use.
>>>>>> >>
>>>>>> >> <sprut_banner.jpg>
>>>>>> >>
>>>>>> >> I've abstracted Jos Stam's 1999 Siggraph paper "Stable Fluids"
>>>>>> into Nuke's own nodes, making it a gizmo-centric fluid simulator. Its 
>>>>>> very
>>>>>> easy to extend and learn from looking at the internals, something I hope
>>>>>> the Nuke community will benefit from.
>>>>>> >>
>>>>>> >> <image12.gif><image00.gif>
>>>>>> >>
>>>>>> >> There's currently three nodes, SprutEmitter, SprutSolver and a
>>>>>> diagnostics tool SprutInspect.
>>>>>> >> I hope by releasing it to the public, other Nuke artists will pick
>>>>>> it up and contribute to the system, and keep on sharing it.
>>>>>> >>
>>>>>> >> You can find the gizmos, docs and example scripts here :
>>>>>> >>
>>>>>> >>
>>>>>> >> Its compatible with all three platforms, and most versions of
>>>>>> Nuke. No install requirements, just copy and paste the nodes around like
>>>>>> usual.
>>>>>> >>
>>>>>> >> I also want to give a shout out to Andre Hitsøy, Lucien Fostier &
>>>>>> Michael Ralla for contributions and greideas!
>>>>>> >>
>>>>>> >> -theo
>>>>>> >>
>>>>>> >> www.euqahuba.com
>>>>>> >>
>>>>>> >> _______________________________________________
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