just thinking if you change the name to Spurt, I would have a field day with my compers. "Emmit more Spurt!" "Spurt on his face!" hahah
On Thu, Jan 30, 2014 at 6:27 AM, Diogo Girondi <[email protected]>wrote: > Looks fantastic! Congrats and thanks for sharing Theodor. > > > Cheers, > Diogo > > > On Wed, Jan 29, 2014 at 8:23 PM, Howard Jones <[email protected]>wrote: > >> Not to worry. Just been to Nukepedia. >> >> >> Howard >> >> On 29 Jan 2014, at 22:19, Howard Jones <[email protected]> wrote: >> >> Hi theo >> >> That looks amazing! >> I've only just joined this thread but the download links have gone. >> Any chance of reposting? >> >> Great work >> Howard >> >> On 29 Jan 2014, at 22:03, theodor groeneboom <[email protected]> >> wrote: >> >> Frank, thats great. Would be terrific to keep some of the discussions >> related to Sprut at the source. >> Neil, did we meet at that Houdini thing in London a few weeks ago ? I was >> babbling about Gravity stuff. >> >> Re:Mantra, >> I was planning on releasing it, but It's very different from something >> like AtomKraft. Its more like a poor-mans Katana and a scene builder for >> Mantra, in Nuke. You can construct basic scenes using delayed load files, >> create lights, attach shaders and setup animation. It will then generate >> Mantra scene-description files based on your Nuke tree and create .IFD >> files for Mantra to render. Mantra will render in the background and feed >> the images back to nuke. No nuke textures or nuke geo yet as I'm not >> sharing my memory or doing anything fancy really. And this is why I >> stopped. As far as I know, I'm also bypassing the need to spend a mantra >> token and the renderer is "free". >> >> Not sure it would be useful for anyone at this stage, and I do most of my >> rendering in Houdini anyway, but I'd be happy to release it if someone >> wants to continue to dev it. At the end the day I just want to make pretty >> pictures! >> >> -theo >> >> >> On 29 January 2014 21:10, David Yu <[email protected]> wrote: >> >>> Standing ovation! Clap clap! >>> >>> >>> On Thu, Jan 30, 2014 at 5:03 AM, Chris Noellert <[email protected]>wrote: >>> >>>> It does, doesn't it. >>>> >>>> Any plans to release that as well? >>>> >>>> Best, >>>> Chris >>>> >>>> >>>> On Jan 29, 2014, at 9:02 AM, Michael Garrett <[email protected]> >>>> wrote: >>>> >>>> Very cool, and the Mantra to Nuke tool looks interesting too. >>>> >>>> >>>> On 29 January 2014 10:19, Neil Rögnvaldr Scholes <[email protected]>wrote: >>>> >>>>> This looks awesome. Downloading now. >>>>> >>>>> I checked out your website Theodore and the Mantra tools also look >>>>> really cool. >>>>> >>>>> Neil Rögnvaldr Scholes >>>>> www.neilscholes.com >>>>> >>>>> On 29/01/14 13:21, theodor groeneboom wrote: >>>>> >>>>> Thats great to hear! I'm just waiting for Frank to approve the latest >>>>> upload. >>>>> >>>>> Sprut on. >>>>> >>>>> >>>>> On 29 January 2014 13:19, Martin Constable <[email protected]>wrote: >>>>> >>>>>> Hi Theo >>>>>> >>>>>> The Bug is still there in the copy from Nukepedia. However, this is >>>>>> prob because the copy on the server has not refreshed (or something). >>>>>> >>>>>> The copy I edited myself is behaving well and getting sweeeeet >>>>>> results. >>>>>> >>>>>> martin >>>>>> >>>>>> >>>>>> On 29 Jan, 2014, at 8:43 PM, theodor groeneboom < >>>>>> [email protected]> wrote: >>>>>> >>>>>> > Martin, Ari & Ron, I've re-uploaded the file on Nukepedia. Let me >>>>>> know if this one works, as I havn't seen this bug before. >>>>>> > >>>>>> > >>>>>> > On 29 January 2014 12:25, theodor groeneboom <[email protected]> >>>>>> wrote: >>>>>> > Hi Ron, it seems Martin discovered this bug first. I've forgot to >>>>>> round a float value to an int. Try replacing line 24 in the executeSim >>>>>> python script with "task.setProgress(int(progress))". >>>>>> > I'll update the nukepedia file over lunch to include this. >>>>>> > >>>>>> > >>>>>> > On 29 January 2014 12:21, Ron Ganbar <[email protected]> wrote: >>>>>> > Indeed, wonderful stuff Theo. Well done. >>>>>> > I tried your examples and didn't get much joy, though. >>>>>> > Everything is fine until I read the Solver, and the resolution >>>>>> after that turns to 256x256. I opened up the Group and it seemed to me >>>>>> the >>>>>> problem was with the cache. I placed a new path for the cache and hit the >>>>>> cache button and got the attached error. >>>>>> > >>>>>> > Anything you can help here? >>>>>> > >>>>>> > Thanks >>>>>> > R >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > Ron Ganbar >>>>>> > email: [email protected] >>>>>> > tel: +44 (0)7968 007 309 [UK] >>>>>> > +972 (0)54 255 9765 [Israel] >>>>>> > url: http://ronganbar.wordpress.com/ >>>>>> > >>>>>> > >>>>>> > On Wed, Jan 29, 2014 at 2:09 PM, Ari Rubenstein <[email protected]> >>>>>> wrote: >>>>>> > Theodor >>>>>> > >>>>>> > This is excellent, thank you for your efforts. I've wanted a 2d >>>>>> fluid sim in nuke for awhile, I can think of several uses. >>>>>> > >>>>>> > Going to try it out shortly, I'll provide feedback. >>>>>> > >>>>>> > Ari >>>>>> > Blue Sky >>>>>> > >>>>>> > >>>>>> > Sent from my iPhone >>>>>> > >>>>>> > On Jan 29, 2014, at 4:33 AM, theodor groeneboom < >>>>>> [email protected]> wrote: >>>>>> > >>>>>> >> Hi Nuke-list, >>>>>> >> >>>>>> >> >>>>>> >> I spent some time earlier this year putting together a 2d fluid >>>>>> sim "framework" using gizmos. I've used it on a few shows and personal >>>>>> work >>>>>> and it seems to be fairly stable and lots of fun to use. >>>>>> >> >>>>>> >> <sprut_banner.jpg> >>>>>> >> >>>>>> >> I've abstracted Jos Stam's 1999 Siggraph paper "Stable Fluids" >>>>>> into Nuke's own nodes, making it a gizmo-centric fluid simulator. Its >>>>>> very >>>>>> easy to extend and learn from looking at the internals, something I hope >>>>>> the Nuke community will benefit from. >>>>>> >> >>>>>> >> <image12.gif><image00.gif> >>>>>> >> >>>>>> >> There's currently three nodes, SprutEmitter, SprutSolver and a >>>>>> diagnostics tool SprutInspect. >>>>>> >> I hope by releasing it to the public, other Nuke artists will pick >>>>>> it up and contribute to the system, and keep on sharing it. >>>>>> >> >>>>>> >> You can find the gizmos, docs and example scripts here : >>>>>> >> >>>>>> >> >>>>>> >> Its compatible with all three platforms, and most versions of >>>>>> Nuke. No install requirements, just copy and paste the nodes around like >>>>>> usual. >>>>>> >> >>>>>> >> I also want to give a shout out to Andre Hitsøy, Lucien Fostier & >>>>>> Michael Ralla for contributions and greideas! >>>>>> >> >>>>>> >> -theo >>>>>> >> >>>>>> >> www.euqahuba.com >>>>>> >> >>>>>> >> _______________________________________________ >>>>>> >> Nuke-users mailing list >>>>>> >> [email protected], >>>>>> http://forums.thefoundry.co.uk/ >>>>>> >> >>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>> > >>>>>> > _______________________________________________ >>>>>> > Nuke-users mailing list >>>>>> > [email protected], >>>>>> http://forums.thefoundry.co.uk/ >>>>>> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>> > >>>>>> > >>>>>> > _______________________________________________ >>>>>> > Nuke-users mailing list >>>>>> > [email protected], >>>>>> http://forums.thefoundry.co.uk/ >>>>>> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>> > >>>>>> > >>>>>> > _______________________________________________ >>>>>> > Nuke-users mailing list >>>>>> > [email protected], >>>>>> http://forums.thefoundry.co.uk/ >>>>>> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>> >>>>>> _______________________________________________ >>>>>> Nuke-users mailing list >>>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>> >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing [email protected], >>>>> http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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