Standing ovation! Clap clap!
On Thu, Jan 30, 2014 at 5:03 AM, Chris Noellert <[email protected]> wrote: > It does, doesn't it. > > Any plans to release that as well? > > Best, > Chris > > > On Jan 29, 2014, at 9:02 AM, Michael Garrett <[email protected]> > wrote: > > Very cool, and the Mantra to Nuke tool looks interesting too. > > > On 29 January 2014 10:19, Neil Rögnvaldr Scholes <[email protected]>wrote: > >> This looks awesome. Downloading now. >> >> I checked out your website Theodore and the Mantra tools also look really >> cool. >> >> Neil Rögnvaldr Scholes >> www.neilscholes.com >> >> On 29/01/14 13:21, theodor groeneboom wrote: >> >> Thats great to hear! I'm just waiting for Frank to approve the latest >> upload. >> >> Sprut on. >> >> >> On 29 January 2014 13:19, Martin Constable <[email protected]> wrote: >> >>> Hi Theo >>> >>> The Bug is still there in the copy from Nukepedia. However, this is prob >>> because the copy on the server has not refreshed (or something). >>> >>> The copy I edited myself is behaving well and getting sweeeeet results. >>> >>> martin >>> >>> >>> On 29 Jan, 2014, at 8:43 PM, theodor groeneboom <[email protected]> >>> wrote: >>> >>> > Martin, Ari & Ron, I've re-uploaded the file on Nukepedia. Let me >>> know if this one works, as I havn't seen this bug before. >>> > >>> > >>> > On 29 January 2014 12:25, theodor groeneboom <[email protected]> >>> wrote: >>> > Hi Ron, it seems Martin discovered this bug first. I've forgot to >>> round a float value to an int. Try replacing line 24 in the executeSim >>> python script with "task.setProgress(int(progress))". >>> > I'll update the nukepedia file over lunch to include this. >>> > >>> > >>> > On 29 January 2014 12:21, Ron Ganbar <[email protected]> wrote: >>> > Indeed, wonderful stuff Theo. Well done. >>> > I tried your examples and didn't get much joy, though. >>> > Everything is fine until I read the Solver, and the resolution after >>> that turns to 256x256. I opened up the Group and it seemed to me the >>> problem was with the cache. I placed a new path for the cache and hit the >>> cache button and got the attached error. >>> > >>> > Anything you can help here? >>> > >>> > Thanks >>> > R >>> > >>> > >>> > >>> > >>> > >>> > >>> > Ron Ganbar >>> > email: [email protected] >>> > tel: +44 (0)7968 007 309 [UK] >>> > +972 (0)54 255 9765 [Israel] >>> > url: http://ronganbar.wordpress.com/ >>> > >>> > >>> > On Wed, Jan 29, 2014 at 2:09 PM, Ari Rubenstein <[email protected]> >>> wrote: >>> > Theodor >>> > >>> > This is excellent, thank you for your efforts. I've wanted a 2d fluid >>> sim in nuke for awhile, I can think of several uses. >>> > >>> > Going to try it out shortly, I'll provide feedback. >>> > >>> > Ari >>> > Blue Sky >>> > >>> > >>> > Sent from my iPhone >>> > >>> > On Jan 29, 2014, at 4:33 AM, theodor groeneboom <[email protected]> >>> wrote: >>> > >>> >> Hi Nuke-list, >>> >> >>> >> >>> >> I spent some time earlier this year putting together a 2d fluid sim >>> "framework" using gizmos. I've used it on a few shows and personal work and >>> it seems to be fairly stable and lots of fun to use. >>> >> >>> >> <sprut_banner.jpg> >>> >> >>> >> I've abstracted Jos Stam's 1999 Siggraph paper "Stable Fluids" into >>> Nuke's own nodes, making it a gizmo-centric fluid simulator. Its very easy >>> to extend and learn from looking at the internals, something I hope the >>> Nuke community will benefit from. >>> >> >>> >> <image12.gif><image00.gif> >>> >> >>> >> There's currently three nodes, SprutEmitter, SprutSolver and a >>> diagnostics tool SprutInspect. >>> >> I hope by releasing it to the public, other Nuke artists will pick it >>> up and contribute to the system, and keep on sharing it. >>> >> >>> >> You can find the gizmos, docs and example scripts here : >>> >> >>> >> >>> >> Its compatible with all three platforms, and most versions of Nuke. >>> No install requirements, just copy and paste the nodes around like usual. >>> >> >>> >> I also want to give a shout out to Andre Hitsøy, Lucien Fostier & >>> Michael Ralla for contributions and greideas! >>> >> >>> >> -theo >>> >> >>> >> www.euqahuba.com >>> >> >>> >> _______________________________________________ >>> >> Nuke-users mailing list >>> >> [email protected], http://forums.thefoundry.co.uk/ >>> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> > >>> > _______________________________________________ >>> > Nuke-users mailing list >>> > [email protected], http://forums.thefoundry.co.uk/ >>> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> > >>> > >>> > _______________________________________________ >>> > Nuke-users mailing list >>> > [email protected], http://forums.thefoundry.co.uk/ >>> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> > >>> > >>> > _______________________________________________ >>> > Nuke-users mailing list >>> > [email protected], http://forums.thefoundry.co.uk/ >>> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> >> _______________________________________________ >> Nuke-users mailing [email protected], >> http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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