Oh, i forgot to add that i have only worked with v7 so far, no experience with 
8 or 9 yet.


Am 01.04.2015 um 11:17 schrieb Frank Harrison:

> Hey Daniel,
> 
> That's fascinating to hear, I wonder if it does relate to the bumber of 
> channels they use by default? 
> 
> There are various things you can do to make Roto and Paint appear slower, 
> such as use excessive numbers of expessions or view a node downstream of a 
> Roto with lots of comptationally expensive Nodes in between.
> 
> If anyone does have any reproducable performance metrics or scripts they'd 
> like to share we'd love to see them, add them to our autotests and make it a 
> better experiance :)
> 
> F.
> 
> On Wednesday, April 1, 2015, Daniel Hartlehnert <dah...@gmx.de> wrote:
> Hi Frank,
> 
> thanks for an "official" answer :)
> 
> My experience differs though, so i don't have any "metric" to base it on, 
> Marten. Only common sense and experience. Therefore my answer i gave before.
> 
> 
> Am 01.04.2015 um 10:00 schrieb Frank Harrison:
> 
>> Hey Guys,
>> 
>> Under the hood the two Nodes are exactly the same, they just cater to 
>> different work flows.
>> 
>> As a result, the only time RotoPaint should be slower is when you have 
>> paint/clone/smear strokes interleaved with bezier/bspine shapes.
>> 
>> F.
>> 
>> On Wednesday, April 1, 2015, Daniel Hartlehnert <dah...@gmx.de> wrote:
>> Isn't it obvious? Roto node has much less functionality, hence it its much 
>> faster to process and has a smaller memory footprint. Bugs from the paint 
>> part of Rotopaint cannot destroy your script, Rotopaints with more than 100 
>> strokes tend to slow down your script (if i ever see that progress bar from 
>> a rotopaint node i start to ...)
>> Rotopaints are responsible for most broken scripts in my experience.
>> 
>> Wyh would you use Rotopaint if you don't actually paint?
>> 
>> Am 31.03.2015 um 20:14 schrieb Simon Björk:
>> 
>>> For some reason I always reach for the RotoPaint node instead of the 
>>> regular Roto node. I'm not sure why I got into this habit, but it might be 
>>> (if I'm not mistaken) that the RotoPaint node was introduced before the 
>>> Roto node back in 6.0.
>>> 
>>> Anyway, does anyone know if there's a difference in performance/stability 
>>> when doing just regular roto? We've all had or problems with the RotoPaint 
>>> node over the last couple of versions, but I have never actually compared 
>>> the two nodes to see if one is "better" than the other.
>>> 
>>> 
>>> 
>>> 
>>> 
>>> -------------------------------
>>> Simon Björk
>>> Compositor/TD
>>> 
>>> +46 (0)70-2859503
>>> www.bjorkvisuals.com
>>> _______________________________________________
>>> Nuke-users mailing list
>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>> 
>> 
>> 
>> -- 
>> Frank Harrison
>> Senior Nuke Software Engineer
>> The Foundry
>> Tel: +44 (0)20 7968 6828 - Fax: +44 (0)20 7930 8906 
>> Web: www.thefoundry.co.uk
>> Email: frank.harri...@thefoundry.co.uk  
>> 
>> _______________________________________________
>> Nuke-users mailing list
>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> 
> 
> 
> -- 
> Frank Harrison
> Senior Nuke Software Engineer
> The Foundry
> Tel: +44 (0)20 7968 6828 - Fax: +44 (0)20 7930 8906 
> Web: www.thefoundry.co.uk
> Email: frank.harri...@thefoundry.co.uk  
> 
> _______________________________________________
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> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
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