Oh, i forgot to add that i have only worked with v7 so far, no experience with 8 or 9 yet.
Am 01.04.2015 um 11:17 schrieb Frank Harrison: > Hey Daniel, > > That's fascinating to hear, I wonder if it does relate to the bumber of > channels they use by default? > > There are various things you can do to make Roto and Paint appear slower, > such as use excessive numbers of expessions or view a node downstream of a > Roto with lots of comptationally expensive Nodes in between. > > If anyone does have any reproducable performance metrics or scripts they'd > like to share we'd love to see them, add them to our autotests and make it a > better experiance :) > > F. > > On Wednesday, April 1, 2015, Daniel Hartlehnert <dah...@gmx.de> wrote: > Hi Frank, > > thanks for an "official" answer :) > > My experience differs though, so i don't have any "metric" to base it on, > Marten. Only common sense and experience. Therefore my answer i gave before. > > > Am 01.04.2015 um 10:00 schrieb Frank Harrison: > >> Hey Guys, >> >> Under the hood the two Nodes are exactly the same, they just cater to >> different work flows. >> >> As a result, the only time RotoPaint should be slower is when you have >> paint/clone/smear strokes interleaved with bezier/bspine shapes. >> >> F. >> >> On Wednesday, April 1, 2015, Daniel Hartlehnert <dah...@gmx.de> wrote: >> Isn't it obvious? Roto node has much less functionality, hence it its much >> faster to process and has a smaller memory footprint. Bugs from the paint >> part of Rotopaint cannot destroy your script, Rotopaints with more than 100 >> strokes tend to slow down your script (if i ever see that progress bar from >> a rotopaint node i start to ...) >> Rotopaints are responsible for most broken scripts in my experience. >> >> Wyh would you use Rotopaint if you don't actually paint? >> >> Am 31.03.2015 um 20:14 schrieb Simon Björk: >> >>> For some reason I always reach for the RotoPaint node instead of the >>> regular Roto node. I'm not sure why I got into this habit, but it might be >>> (if I'm not mistaken) that the RotoPaint node was introduced before the >>> Roto node back in 6.0. >>> >>> Anyway, does anyone know if there's a difference in performance/stability >>> when doing just regular roto? We've all had or problems with the RotoPaint >>> node over the last couple of versions, but I have never actually compared >>> the two nodes to see if one is "better" than the other. >>> >>> >>> >>> >>> >>> ------------------------------- >>> Simon Björk >>> Compositor/TD >>> >>> +46 (0)70-2859503 >>> www.bjorkvisuals.com >>> _______________________________________________ >>> Nuke-users mailing list >>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> >> -- >> Frank Harrison >> Senior Nuke Software Engineer >> The Foundry >> Tel: +44 (0)20 7968 6828 - Fax: +44 (0)20 7930 8906 >> Web: www.thefoundry.co.uk >> Email: frank.harri...@thefoundry.co.uk >> >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > -- > Frank Harrison > Senior Nuke Software Engineer > The Foundry > Tel: +44 (0)20 7968 6828 - Fax: +44 (0)20 7930 8906 > Web: www.thefoundry.co.uk > Email: frank.harri...@thefoundry.co.uk > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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