Wow, that would be a great solution. I suppose the alternative is to do
each object UV separately and then comp them after the STmap.

R

On Wed, Feb 17, 2016 at 6:24 PM, Frank Rueter|OHUfx <[email protected]> wrote:

> Slightly OT but somewhat related (especially to Ryan's post):
> This is why a DeepUVMap node would be great. With that you can render deep
> ST maps from whatever software and have high quality STMap workflow in Nuke
> without any aliasing in areas where geo overlaps itself.
>
>
>
> On 18/02/16 12:15 pm, Ryan O'Phelan wrote:
>
> Maybe there's anti-aliasing on the edges? If we use UV maps, we make sure
> there is no filter when rendered, or you will get junk on the edges.
>
> On Wed, Feb 17, 2016 at 5:52 PM, Daniel Stein <
> [email protected]> wrote:
>
>> What image format are you using? Mocha Pro will output 32-bit float
>> distortion maps as long as you write to a format that supports it. I know
>> Mocha supports tif/dpx for sure which would both work, I'd choose exr if it
>> was available but haven't used Mocha in quite a while.
>>
>> The loss of precision at 16-bit may not seem like a big deal but it
>> nearly always causes artifacts.
>>
>> Ripped straight from Imagineer systems documentation:
>>
>> Distortion maps must be 32 bit floats, so TIF or DPX will be the best
>>> options
>>>
>>
>> On 17 February 2016 at 16:40, Nick Guth < <[email protected]>
>> [email protected]> wrote:
>>
>>> I've tried centering inside of mocha using it's 'calibrate center'
>>> method, but it didn't seem to affect the image. Offsetting in nuke does
>>> make it a tiny bit smoother, but I think that's because the image is being
>>> filtered by the transform. Hmm.
>>>
>>> On Wed, Feb 17, 2016 at 1:19 PM, Elias Ericsson Rydberg <
>>> <[email protected]>[email protected]>
>>> wrote:
>>>
>>>> 16-bit does have a few bits less of precision (pun intended), but I
>>>> wouldn't think it would cause aliasing. I haven't used mocha extensively,
>>>> so I can only guess. It's not one of those cases where you have offset X
>>>> and Y by 0.5 pixels or something?
>>>> Den 17 feb 2016 8:49 em skrev "Nick Guth" <[email protected]>:
>>>>
>>>>> Mocha seems to kick out 16bit distortion maps and I don't see any
>>>>> options to up that 32bit. When I'm using the maps in nuke I get really 
>>>>> hard
>>>>> aliased edges. Blurring the map 3 pixels seems to help a little.
>>>>>
>>>>> Anyone have luck with smooth transitions from mocha distortion maps?
>>>>>
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>>>
>>>
>>> --
>>> Nick Guth
>>> motion . composite . design
>>> www.nickguth.com
>>>
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>>
>>
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