Wow, that would be a great solution. I suppose the alternative is to do each object UV separately and then comp them after the STmap.
R On Wed, Feb 17, 2016 at 6:24 PM, Frank Rueter|OHUfx <[email protected]> wrote: > Slightly OT but somewhat related (especially to Ryan's post): > This is why a DeepUVMap node would be great. With that you can render deep > ST maps from whatever software and have high quality STMap workflow in Nuke > without any aliasing in areas where geo overlaps itself. > > > > On 18/02/16 12:15 pm, Ryan O'Phelan wrote: > > Maybe there's anti-aliasing on the edges? If we use UV maps, we make sure > there is no filter when rendered, or you will get junk on the edges. > > On Wed, Feb 17, 2016 at 5:52 PM, Daniel Stein < > [email protected]> wrote: > >> What image format are you using? Mocha Pro will output 32-bit float >> distortion maps as long as you write to a format that supports it. I know >> Mocha supports tif/dpx for sure which would both work, I'd choose exr if it >> was available but haven't used Mocha in quite a while. >> >> The loss of precision at 16-bit may not seem like a big deal but it >> nearly always causes artifacts. >> >> Ripped straight from Imagineer systems documentation: >> >> Distortion maps must be 32 bit floats, so TIF or DPX will be the best >>> options >>> >> >> On 17 February 2016 at 16:40, Nick Guth < <[email protected]> >> [email protected]> wrote: >> >>> I've tried centering inside of mocha using it's 'calibrate center' >>> method, but it didn't seem to affect the image. Offsetting in nuke does >>> make it a tiny bit smoother, but I think that's because the image is being >>> filtered by the transform. Hmm. >>> >>> On Wed, Feb 17, 2016 at 1:19 PM, Elias Ericsson Rydberg < >>> <[email protected]>[email protected]> >>> wrote: >>> >>>> 16-bit does have a few bits less of precision (pun intended), but I >>>> wouldn't think it would cause aliasing. I haven't used mocha extensively, >>>> so I can only guess. It's not one of those cases where you have offset X >>>> and Y by 0.5 pixels or something? >>>> Den 17 feb 2016 8:49 em skrev "Nick Guth" <[email protected]>: >>>> >>>>> Mocha seems to kick out 16bit distortion maps and I don't see any >>>>> options to up that 32bit. When I'm using the maps in nuke I get really >>>>> hard >>>>> aliased edges. Blurring the map 3 pixels seems to help a little. >>>>> >>>>> Anyone have luck with smooth transitions from mocha distortion maps? >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >>> >>> >>> -- >>> Nick Guth >>> motion . composite . design >>> www.nickguth.com >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > > _______________________________________________ > Nuke-users mailing [email protected], > http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > -- > [image: ohufxLogo 50x50] <http://www.ohufx.com> *vfx compositing > <http://ohufx.com/index.php/vfx-compositing> | workflow customisation and > consulting <http://ohufx.com/index.php/vfx-customising> * > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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