Is it still the "planar" implementation of the cameratracker, or does it
track textures by now? That was always the big annoying difference to mocha.
Am 26.05.2016 um 01:00 schrieb Randy Little:
Dito Andrew.
Randy S. Little
http://reel.rslittle.com
http://imdb.com/name/nm2325729/
On Wed, May 25, 2016 at 6:45 PM, Andrew Mumford <a_mumf...@mac.com
<mailto:a_mumf...@mac.com>> wrote:
1. Nuke Planar bails on tracks that Mocha handles easily.
2. Mocha is faster.
3. Nuke's implementation of B-Splines sucks so using Planar
Tracker to help with Roto is less useful than it should be - I
refuse to use Nuke Beziers for a lot of roto - terrible results
IMO and Nuke Bezier never really got as good as Shake had them.
4. Cannot Ctrl Drag select more than one corner select multiple
corner point for the Planar Surface itself, (yet you can just fine
in a regular corner pin ?!).
5. UI is really hard to work in especially again with Planar
Surfaces since you can only grab the corner points and they are
just dots like every other point in the Viewer - somehow just
making them yellow is not exactly cutting it ... try this in Mocha
- you can easily drag edges as well - why doesn't Nuke have this
and more for the money you pay for it ?
6. and on and on and on
... back to sleep now ...
---
Andrew Mumford
On May 24, 2016, at 08:56 AM, Mads Lund <madshl...@gmail.com
<mailto:madshl...@gmail.com>> wrote:
I know quite a few people who was not too pleased with the
departure of the old Nuke Planartracker, but I was thinking
about, what you guys are missing from the current Nuke
Planartracker / Planartracker workflow?
And likes/dislikes...
--
Best regards.
Mads Hagbarth Lund
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