Right, I was going to add that maybe "concatenate" is too Shake-eque a descriptor when referring to colour. The key thing I meant is "passes through the full float value".
On 17 October 2016 at 21:51, christoph manz <ze.m...@gmx.net> wrote: > On 10/17/16 at 3:32 AM, michaeld...@gmail.com (Michael Garrett) wrote: > >> Operationally Nuke wont concatenate any colour ops, only transforms. >>> >> >> Er, are you sure about that? ;D >> > > I guess it depends on the definition of "concatenate", but if you use it > in the way shake used it, according to the foundry, nuke won't... > from: > http://help.thefoundry.co.uk/nuke/9.0/content/comp_environme > nt/transforming_elements/node_concatenation.html > "Color nodes do not concatenate because Nuke works in a 32-bit float, > which is enough to avoid banding and visible round-off errors in color." > > I seem to remember that they also said that their 32bit engine is so much > faster then shake that it's not worth it. > > chris > > > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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