> > >the Open Game License. I suggest that we impose a requirement that at a > > >minimum, 10% of the text in a product bearing the D20 trademarks > consist of > > >Open Game content. > > So if I produce a supplement that is 100% new material, though clearly > > all mechanically derived, I can't use the d20 logo? >I don't understand the question. Must the 10% be existing Open Game Content or all new acceptable. What do you judge by? Wordcount? Net weight ( WRT to Paul's lead figs ) ?
- Re: [ogf-d20-l] Everything old is new aga... J. Michael Looney
- Re: [ogf-d20-l] Everything old is new... lizard
- Re: [ogf-d20-l] Everything old is new... Damian Smart
- Re: [ogf-d20-l] Everything old i... J. Michael Looney
- RE: [ogf-d20-l] D20 System Trademark License ... Lynn Fredricks
- RE: [ogf-d20-l] D20 System Trademark Lice... J. Michael Looney
- RE: [ogf-d20-l] D20 System Trademark ... Lynn Fredricks
- Re: [ogf-d20-l] D20 System Trademark License issues David Bolack
- Re: [ogf-d20-l] D20 System Trademark License issu... Ryan S. Dancey
- Re: [ogf-d20-l] D20 System Trademark License ... Lizard
- Re: [ogf-d20-l] D20 System Trademark License ... David Bolack
- Re: [ogf-d20-l] D20 System Trademark Lice... Ryan S. Dancey
- Re: [ogf-d20-l] D20 System Trademark ... Lizard
- Re: [ogf-d20-l] D20 System Trade... Ryan S. Dancey
- RE: [ogf-d20-l] D20 System T... Martin L. Shoemaker
- Re: [ogf-d20-l] D20 System T... lizard
- RE: [ogf-d20-l] D20 System Trademark License issues Brad Thompson
- Re: [ogf-d20-l] D20 System Trademark License issues J. Michael Looney
- Re: [ogf-d20-l] D20 System Trademark License issu... Ryan S. Dancey
- Re: [ogf-d20-l] D20 System Trademark License ... J. Michael Looney
- Re: [ogf-d20-l] D20 System Trademark Lice... Ryan S. Dancey
