Title: [ogf-d20-l] The Spirit of the Contract

Hey All,

Perhaps I'm just messed up but I have this feeling that we're looking at this the wrong way. We've been given this draft of the legal document and have been picking at it, figuring out what this clause or that clause means and looking for how those bits and peices could be used and potentially abused later on.

Here's my question: What do we _want_ this document to say? What should it allow and not allow us to do?

I'm going to point to the example of Dominion Rules. Not being an amature Lawyer I rather liked it because I could figure out what it said with a minimum of fuss.

1. Dominion Rules is ALWAYS under the open liscence. No matter how they get changed/modified/hidden, the open liscence always applies. IE. You must include the copyright of others who've worked on it AND must support a free on-line version so it is open.

2. Campaign Settings and adventures can be printed seperately and copyrighted as long as there are no rules inside it.

That's basically it. Completely Open.

d20 on the other hand seems to work this way. I'd love some clarification though.
1. You can expand the rules all you want, just so long as you don't release anything that compete's with the PHB and put in the OGL.

2. Campaign settings... er.. Ok, I'll admit I'm fuzzy on this one.

Non-Lawyer needing clarifications
-Bill :-)

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