Title: RE: [ogf-d20-l] The Spirit of the Contract

Thanks for the clarification.

So I can take the d20 framework and use it as a basis for any set of rules that I want to create... as long as I include the the OGL and don't go putting the d20 logo all over the product.

Example being my new Bill's World game. I fill the book up with Races, Classes, Monster Stats, Skills, Feats, Rules for Rolling up traits(on Bill's World, characters are really powerful 15-25 in each trait), And a skill-like psionic system for my badlands mutants. Each of these are rules related so I mark them down as falling under the OGL by putting that info and only that info into italics. The rest of the book is all MY setting background... so I make a note that anything not in italics is MINE.

What would I have to do to make this fall under the d20 trademark rules? What would get changed to get me in trouble for using d20? I deal best with specific examples.

Thanks,
-Bill
(Not a lawyer.. nor have I ever played one in a game.)

|There are two licenses.
|
|The OGL governs the use of game rules, just like the Dominion
|rules license
|does.  OGL rules are always open.  Period.
|
|There is a D20 >trademark< license which applies to logos. 
|That license
|will also govern the use of non-game-rule content related to D&D.
|
|You do not need to use the D20 trademark license to use the
|OGL'd D20 system
|game rules.  It is optional.  There is no counterpart Dominion license.
|
|Ryan
|

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