>Folks:
>
>On a completely different topic from the recent discussions, here is the new
>magic item from "Thieves in the Forest" for everyone's enjoyment (and use,
>if you like).  This is released under the OGL 1.0, the draft D20STL, and if
>you use it in an actual publication just add "Candle of Healthy Restoration,
>from Thieves in the Forest, Copr. 2000 John Nephew" to your OGL copyright
>section and you'll be set to go.  (The version of the Candle in my magic
>items compendium in progress has additional "flavor" material which is not
>included below; what follows is *all* OGC.)  Enjoy!
>
>Candle of Healthy Restoration
>When used according to its activating ritual (which takes half an hour and
>requires, besides the candle, a bowl or cup of fresh water and a cone made
>out of paper, vellum, parchment, birch bark, or the like), this candle cures
>any disease, mundane or magical, that afflicts its target, and neutralizes
>any poisons in the target's bloodstream.  (This is similar to the effect of
>a heal spell; however, it does not heal damage in the form of lost hit
>points.)  If the ritual is interrupted, the healing magic will not take
>effect and the candle will be wasted.  Typically candles of healthy
>restoration are found in bundles of 1d4.
>
>Caster Level: 7, Prerequisites: Create Wondrous Item, and either neutralize
>poison or heal; Market Price: 700 gp per candle; Weight: 1/4 lb.
>
>[Entire OGL 1.0 and D20STL omitted for brevity, since they would be much
>longer than this item, but everyone reading this list knows to find them at
>www.opengamingfoundation.org]

I like. I'm gonna steal it for Mythus. Though the name does remind me 
of things such as The Bag of Hefty Holding.

Alan
-- 
&&&&&&

Mythusmage.com, <http://www.mythusmage.com>

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