You can buy 100 ISBNs, however, for only $500.
-- Mac Golden
Troll Lord Games
Katrina Drake wrote:
> You get ISBN's from:
>
> US Agency of RR Browker
> International Standard Book Number
> 121 Chanlon Road
> New Providence, NJ. 07974
> (877) 310-7333
> http://www.isbn.org
>
> Hope this helps. You have to buy them in blocks and the smallest is 10 for
> $205
>
> Katrina Drake
>
> >From: [EMAIL PROTECTED] ([EMAIL PROTECTED])
> >Reply-To: [EMAIL PROTECTED]
> >To: <[EMAIL PROTECTED]>
> >Subject: AW: [ogf-d20-l] Product Stat Block
> >Date: Sun, 24 Dec 2000 14:44:02 +0100
> >
> >I really like the idea of the statblock!
> >It would offer a good way to show a customer, if the thing he holds in his
> >hand will fit his needs. Especially with the growing amount of D20
> >publishers and systems, this could be a good way to decide if you can use
> >the book or adventure or what ever for your own campaign or game or not.
> >Will save a lot of time and money, I guess!
> >
> >I have a little question that's maybe slightly off topic, but with so many
> >experienced people in this list I can't miss the chance to ask:
> >What does one have to do to get an ISBN number for a book or adventure he
> >wants to publish?
> >Thanks and merry Xmas everybody!
> >
> >KahnB
> >[EMAIL PROTECTED]
> >
> >-----Ursprungliche Nachricht-----
> >Von: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED]]Im Auftrag von Clark
> >Peterson
> >Gesendet: Sonntag, 24. Dezember 2000 09:24
> >An: [EMAIL PROTECTED]
> >Betreff: [ogf-d20-l] Product Stat Block
> >
> >
> >Hi all-
> >
> >A long time ago at the inception of these lists, there
> >was a debate about labeling d20 products. People were
> >worried that the d20 logo alone didnt tell what kind
> >of product was contained within the pages of the
> >product.
> >
> >The first request was for WotC to let us modify the
> >d20 logo--such as putting "fantasy" or "super hero"
> >across the bottom of the logo. That was quickly shot
> >down. They didnt want the logo modified.
> >
> >There were many who argued that there was no need for
> >such a modification of the logo (I was one initially).
> >Those people argued that cover art and flipping
> >through the text of the product should be enough to
> >clue the purchaser in as to what type of product they
> >were buying. But there were some who wanted something
> >more. So we all (what few there were on the list back
> >then) discussed the idea of what I came to call the
> >"product stat block," playing on the prevalant stat
> >block idea in 3E. I had since come over to the way of
> >thinking that it would be good to have such product
> >labeling.
> >
> >At the inception of d20 it was my belief that for a
> >long time d20 would mean D&D. But that just doesnt
> >seem to be true today. There already is a super hero
> >d20 product. Wheel of Time is going to be d20, Star
> >Wars, Call of Cthulhu, and Elric too.
> >
> >So that brings me back to the idea of the "product
> >stat block." You can see a more full example of the
> >idea on my site at:
> >
> >http://www.necromancergames.com/ratingsys.html
> >
> >I am including these on the rear cover of Necromancer
> >Games products. I was wondering what people thought
> >about the utility of such a designation and whether
> >now--after considerable time has passed since this
> >issue was first considered--whether the product stat
> >block is a valuable topic for discussion.
> >
> >Most people back many months ago were worried about a
> >consistent style of stat block, which led to the
> >information contained on my site: an attmept to
> >standardize the stat block information. Which led to
> >some inside jokes and a little light-hearted ribbing
> >of me from the list for presuming to organize the
> >project. In fact, all I did was organize the work of
> >others.
> >
> >Here was the final proposal: each d20 product would
> >have a box on it (normally on the rear cover)
> >detailing several relevant categories of information,
> >detailed below:
> >
> >1. The "Genre" of the product (FantasySwords and
> >Sorcery, FantasyAlternate Earth, Space Opera, Super
> >Hero, etc.). For example, all Necromancer Games are of
> >the "FantasySwords and Sorcery" genre.
> >
> >2. The "Type" of product (Adventure, Supplement, Game
> >System, etc.). Necromancer Games focuses on
> >Adventures, both dungeon and wilderness, and
> >Supplements, such as city or monster supplements.
> >
> >3. The products "compatibility with d20" (indicating
> >whether or not the core d20 rule systems of 3rd
> >Edition are supported, limited, modified or extended
> >in any way.).
> >
> >4. Details of any rule changes, limitations,
> >modifications or extensions (if rules are changed in
> >any way, the areas of change will be listed). For
> >example, The Wrath of Orcus includes a rules extension
> >including new rules for resolving a large-scale
> >military campaign.
> >
> >Here are a few examples from our products:
> >
> >The Crucible of Freya
> >FantasySwords and Sorcery
> >Adventure (Village/Wilderness/Ruins)
> >Core d20 Rules Supported
> >
> >The Wrath of Orcus
> >FantasySwords and Sorcery
> >Adventure (Military/Dungeon/Wilderness)
> >Core d20 Rules Supported
> >Limited Extensions (adds rules for large-scale
> >military campaign)
> >
> >I have been thinking about all this again and figured
> >with all the new blood on the list it might be a good
> >topic to bring up again.
> >
> >Thoughts? I would love to hear what everyone thinks
> >about this including current d20 producers.
> >
> >Clark Peterson
> >Necromancer Games
> >
> >
> >
> >=====
> >http://www.necromancergames.com
> >"3rd Edition Rules, 1st Edition Feel"
> >
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