[EMAIL PROTECTED] wrote:
> 1.) How much of the SRD can I modify, edit, and publish? (Once it is
> released.)
All of it. There's no PI or non-OGC in the darn thing, so it's pretty
much all fair game.
> 2.) What licenses and agreements (i.e. legal hoops) do I have to have to
> publish anything under the d20 license? (Please answer in laymen's terms...
> I'm not a lawyer and have no wish to learn legalese.)
Easy. First, comply with the OGL. Second, make your product at least
5% OGC. Third, *DO NOT* put in rules about character generation.
(I.e., the rule on how you roll up stats or advance in level. You can
create new classes, races, feats, skills, and even a new ability score,
but you can't say what to do with them.)
Finally, you get to slap on the d20 logo (and, if you want, the phrase
"requires the use of the D&D player's handbook.)
NOTE: Don't take this as final advice. You *should* go to a lawyer if
you're going to print; if not, contact me off-list and I'll do the best
I can to explain how I understand it works.
> 3.) If I were to copyright my product (not the Open Source/Game stuff) where
> and how do I go about doing this?
You always copyright *anything* you write, as long as it's in a fixed
form. (For example, once this e-mail is either sent or saved as a
draft, it's copyighted.) The OGL *DEPENDS* on copyright.
In a nutshell, all that you should do is slap "Copyright 2000 Bayushi
Hamaru" and leave it at that.
> Thank you in advance!
> ~Bayushi hamaru
You're welcome... but a few things.
1: *I AM NOT A LAWYER!*. I'm just someone who has a working knowledge
(or so I think) about the OGL et al. This isn't legal advice, yadda
yadda yadda.
2: I'm assuming you're in the USA. If you're not, well, then you really
*should* talk to a lawyer.
DM
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