Just thought I'd share this small section of e-mail I got from Ryan Dancey a
while back, since you don't seem to know already.
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The system works like this: You have Vitality Points (VP) and Wound Points
(WP). VP represents your luck, ability to reduce a serious blow to a minor
wound, exhaustion, etc. WP represents direct physical injury.
When your VP is reduced to 0, additional damage is applied to WP. When WP
reaches 0, you're dead.
Critial hits, some weapons, and certain effects bypass VP and strike
directly at WP (very deadly).
One varient tested and discarded applied a penalty to all d20 rolls
(attacks, skill checks & saves basically) for each lost WP.
That system (and the varient) will be added to the D20SRD.
Ryan
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For more information, please link to www.opengamingfoundation.org
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