On 13 Jan 01, Doug scribbled a note about [ogf-d20-l] new d20 rules "hack":
>
> I threw together a 0.1 of a "cultures and races" document, that attempts
> to divorce the inherent racial benefits (+2 con, darkvision, etc.) from
> the cultural benefits (ways to fight giants.) This is something that the
> core rules mentions but doesn't touch on.
>
> I haven't added the OGL or the rest, as it's still a work in
> progress--but i"ll try and add that later tonight.
Just looked at the file. It looks good, although I do have some
comments.
Certain of the abilities that you listed as being racial rather than
cultural abilities. I have listed my comments below by race:
Dwarves
Stonecunning - Should this be a racial, or cultural? I would say
a cultural trait. Even as a sixth sense, it is something that could be
developed in other races living in the same environment.
Elves
The part about passing near a secret door. Should this be
racial? Or might is possibly be a trained/learned ability?
Gnomes
The bonus to saves vs illusions, and the ability to cast the zero
level illusionist spells. Why aren't these listed as cultural rather
than racial? I had recently had the idea of creating different types of
Gnomes that had different abilities (my idea revolved around giving
them elemental-like abilities). Also, in AD&D 2nd Ed, was there the
Rock Gnomes who had more Dwarven like abilities?
The ability to speak with burrowing animals. This may possibly
be a type of cultural/racial ability in that for normal Gnomes it is
burrowing animals, and for other Gnomes living in different cultures,
it may be a different type of animal.
Halflings
Why is the bonus to saving throws a cultural thing and not
racial? I would expect it to be racial, from their toughness. Saving
Throw bonuses for other races have been listed as racial, yet not
for these guys.
I guess that is all for now, except to say that it is a fantastic job so
far!!
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Rasyr (Tim Dugger)
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Last updated: October 6, 1999