Aeon wrote:
> I came into this thread a bit late so I may have missed the system specific
> portion of it. I meant to comment more on the overall logistics and reality of
> subcultures (ie. that of half-elves) rather than on possible means of
> implementation into the d20 system as a whole. Sorry if I was unclear.
You can find that part at my website. http://home.nycap.rr.com/steelstone
In a nutshell, races and cultures are the same item in d20, and I've
written a patch that makes them two things.
> I personally have not gone so far as to create a half-elf subculture. There are
> arguments against it as well. Tanis from the Dragonlance books could be said to
> have had no culture of his own, to an extent.
That's the best assumption, really.
> The larger issue (and I know I open myself up for assault here) is how many of a
> type have to exist before we have to worry about cultural issues at all?
Enough that we can consistenly have people with the same cultural
references and abilities... like D&D half-elves have had for so long.
> The new rulebook talks about how when a daddy human
> and a mommy human fall in love and get married, they have half-elf babies.
2e said that as well.
> A better question (probably better suited to a different thread) would be if
> half-elves and half-orcs can breed, and if they produce more of their own kind
> or not. Unless half-elves can propogate their own species, it's very difficult
> to pass down knowledge and habit through the generations, and hence, to develop
> a culture that lasts longer than a century or so.
The half-elven culture is a "blend of elven and human cultures that just
happens to always get the same result."
DM