From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Doug
Meerschaert
Sent: Monday, January 22, 2001 7:16 PM
To: [EMAIL PROTECTED]
Subject: Re: [ogf-d20-l] Does it make sense for PCs to make things?
<< > But then I WOULD argue about the materials cost. The silicon in that
wafer
> costs a tiny fraction of a cent when it's in the form of sand.
And purified silicon ready for production? >>
Still a tiny fraction of a cent. The cost of a new chip is almost all R&D,
followed by labor, shipping, admin, etc. The materials cost are practically
zilch.
<< > I'm just looking for a way to use these skills productively. Right now,
my
> GM is dividing the construction time by 10 unless I'm really starting from
> scratch. (Of course, with the clunker of a ship we have, I spend most of
my
> down time repairing it.)
I think that, unless there's a *lot* of time on ship and the ship is
really stable, it doesn't fit the genre.
Hmm... I wonder what most space pilots do in hyperspace... >>
I'm not the pilot. I'm a passenger and occasional engineer. If there's time
for Luke to practice the Force and time for Chewie to play chess with a
droid, there's time to make useful devices. If that doesn't fit the genre,
then the genre's broken. You have to allow the technical types to do stuff,
not just the combat types.
Martin L. Shoemaker
Emerald Software, Inc. -- Custom Software and UML Training
[EMAIL PROTECTED]
www.EmeraldSoftwareInc.com
www.UMLBootCamp.com