>From: "R. Bailey" <[EMAIL PROTECTED]>
> > Tinker or Inventor class that could eventually be suitable for any
>genre.
> > Right now it's very Renaissance-Archaictech but it could go in another
> > direction if the right eye were to approach it.
>
>Hmm... I've been wanting something like that for my pseudo-industrial D&D
>campaign, but I haven't started designing it yet. How are you approaching
>it?
>
I've worked out a list of item creation feats available only to the
Tinker/Inventor. Combined with Crafts and an Inventing skill the character
develops items of a varying cost in time, money, and something I haven't
developed yet. Convention suggests experience points but I'm not sure how I
feel about that.
This is in a very rough stage as I have only been working on structure and
numbers. Special effects are not on the drawing board yet.
Sedge
io Spam, jail Shub-niggurath
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