William Olander wrote: > I have to say this, I don't think the game needs a Tech-Class. As has > been often hinted at in the movies, Technical know-how is often a > side-effect of the force. I don't have the book on me at the moment to > remember if there was anything referenced there about Tech in either > Alter or Control. > > The simplest and best way to run a Tech savy character is the Feats: > Force Sensative> Sense > New Feat: Technical Savant. > One better replacement for the "Craft" skills is the Item Creation feats. Expending XP to make something *really cool* is something that's in the system already, and really rather fair. DM
- Re: [ogf-d20-l] Craft, Repair, and Salvage in d20 Sedge I
- Re: [ogf-d20-l] Craft, Repair, and Salvage in d20 R. Bailey
- Re: [ogf-d20-l] Craft, Repair, and Salvage in... Dan Taylor
- [ogf-d20-l] Star Wars Skills Christina Stiles
- RE: [ogf-d20-l] Craft, Repair, and Salvage in d20 William Olander
- Re: [ogf-d20-l] Craft, Repair, and Salvage in... lizard
- RE: [ogf-d20-l] Craft, Repair, and Salvage in... Brad Thompson
- [ogf-d20-l] FAQ Jeremy Tolbert
- RE: [ogf-d20-l] Craft, Repair, and Salvage in... Doug Meerschaert
- RE: [ogf-d20-l] Craft, Repair, and Salvage in d20 William Olander
- RE: [ogf-d20-l] Craft, Repair, and Salvage in d20 William Olander
- Re: [ogf-d20-l] Craft, Repair, and Salvage in... lizard
- RE: [ogf-d20-l] Craft, Repair, and Salvag... Matt Totney-Roberts
- RE: [ogf-d20-l] Craft, Repair, and Salvage in d20 William Olander
- Re: [ogf-d20-l] Craft, Repair, and Salvage in d20 Sedge I
