William Olander wrote:

> I have to say this, I don't think the game needs a Tech-Class. As has 
> been often hinted at in the movies, Technical know-how is often a 
> side-effect of the force. I don't have the book on me at the moment to 
> remember if there was anything referenced there about Tech in either 
> Alter or Control.
> 
> The simplest and best way to run a Tech savy character is the Feats: 
> Force Sensative> Sense > New Feat: Technical Savant.
> 
One better replacement for the "Craft" skills is the Item Creation 
feats.  Expending XP to make something *really cool* is something that's 
in the system already, and really rather fair.


DM

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