Couldn't you have players select, at charact creation, a set of skills that they
are a "natural" at-
have them pick a number equal to the number they would get as class skills.
Have those cost the same, and everything else cost like a class-cross skill.
Just my random 2 cents.
-JT
----- Original Message -----
From: "Aaron Day" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 25, 2001 1:49 PM
Subject: [ogf-d20-l] Classless d20 ideas needed
I've been working on a classless d20 Star Wars for a while now but I've got one
major stumbling block.
Right now, skills are either class or cross-class, costing 1 or 2 points per
rank.
When converting Base Attack to a skill I've noticed that the Base Attack value
is either +1 per level (as a class skill), +1 per 2 levels (as a cross-class) or
+2 per 3 levels (hmmm).
I want to create a type of skill halfway between class and cross-class but that
skill will end up costing 1.5 points per rank. To avoid half points I've doubled
everything so:
Class skills = 2 points per rank
Cross-class skills = 4 points per rank
Semi-class skills = 3 points per rank.
Its workable but inelegant.
Anyone have any ideas on this?