>This is very similiar to a system I came up with for a universal 
>game, and to the 'universal task system' of Megatraveller.
>
>I recommend defining a 'round' as part of the 'hit points' of a 
>task, i.e, "To build a cabinet:Success Points:65, Round Length:1 
>hour."
>
>Hell, you can even have 'damage resistance' to model tasks which are 
>so difficult even the most skilled will not be able to apply all of 
>their ability -- smithing mithril, for example, or building a 
>computer using medevial technology.

How would you incorporate "damage resistance"?

Alan
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