>This is very similiar to a system I came up with for a universal >game, and to the 'universal task system' of Megatraveller. > >I recommend defining a 'round' as part of the 'hit points' of a >task, i.e, "To build a cabinet:Success Points:65, Round Length:1 >hour." > >Hell, you can even have 'damage resistance' to model tasks which are >so difficult even the most skilled will not be able to apply all of >their ability -- smithing mithril, for example, or building a >computer using medevial technology. How would you incorporate "damage resistance"? Alan -- Mythusmage.com, <http://www.mythusmage.com> at its new location! mailto:[EMAIL PROTECTED] ICQ: 103299329
- [ogf-d20-l] Playtest Opportunity Alan Kellogg
- RE: [ogf-d20-l] Playtest Opportunity Martin L. Shoemaker
- RE: [ogf-d20-l] Playtest Opportunity Alan Kellogg
- Re: [ogf-d20-l] Playtest Opportunity Lizard
- Re: [ogf-d20-l] Playtest Opportunity Alan Kellogg
- Re: [ogf-d20-l] Playtest Opportunity Lizard
- Re: [ogf-d20-l] Playtest Opportunity Alan Kellogg
- Re: [ogf-d20-l] Playtest Opportu... Alan Kellogg
- RE: [ogf-d20-l] Playtest Opportu... Lionel Rudling
- RE: [ogf-d20-l] Playtest Opp... Alan Kellogg
- Re: [ogf-d20-l] Playtest Opportunity Korath
- Re: [ogf-d20-l] Playtest Opportunity Alan Kellogg
- Re: [ogf-d20-l] Playtest Opportunity Troy Duffy
- Re: [ogf-d20-l] Playtest Opportunity Alan Kellogg
