>At 10:54 PM 1/28/2001, Alan Kellogg wrote:
>
>>How would you incorporate "damage resistance"?
>
>As a reduction to each effect roll. This would be used to indicate 
>that even the best craftsman couldn't use his skill to fulleffect. 
>It would be a good way to model  magical hindrance of some sort.

I like.

The term "effect roll" is also nice, but might give some the wrong 
idea. At the same time, "success roll" already has a certain meaning 
in RPGs. We need some term to indicate making incremental progress 
towards success.

Alan
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