>At 10:54 PM 1/28/2001, Alan Kellogg wrote: > >>How would you incorporate "damage resistance"? > >As a reduction to each effect roll. This would be used to indicate >that even the best craftsman couldn't use his skill to fulleffect. >It would be a good way to model magical hindrance of some sort. I like. The term "effect roll" is also nice, but might give some the wrong idea. At the same time, "success roll" already has a certain meaning in RPGs. We need some term to indicate making incremental progress towards success. Alan -- Mythusmage.com, <http://www.mythusmage.com> at its new location! mailto:[EMAIL PROTECTED] ICQ: 103299329
- [ogf-d20-l] Playtest Opportunity Alan Kellogg
- RE: [ogf-d20-l] Playtest Opportunity Martin L. Shoemaker
- RE: [ogf-d20-l] Playtest Opportunity Alan Kellogg
- Re: [ogf-d20-l] Playtest Opportunity Lizard
- Re: [ogf-d20-l] Playtest Opportunity Alan Kellogg
- Re: [ogf-d20-l] Playtest Opportunity Lizard
- Re: [ogf-d20-l] Playtest Opportunity Alan Kellogg
- Re: [ogf-d20-l] Playtest Opportu... Alan Kellogg
- RE: [ogf-d20-l] Playtest Opportu... Lionel Rudling
- RE: [ogf-d20-l] Playtest Opp... Alan Kellogg
- Re: [ogf-d20-l] Playtest Opportunity Korath
- Re: [ogf-d20-l] Playtest Opportunity Alan Kellogg
- Re: [ogf-d20-l] Playtest Opportunity Troy Duffy
- Re: [ogf-d20-l] Playtest Opportunity Alan Kellogg
