><<
>Now, there is a sticking point here. A six second round does not work in
>non-combat situations, most of the time. In the case of opening a lock
>it might, but searching for traps it won't. In the case of the sculpture
>above, how long should each round be? I'm thinking an hour, but I'm not
>a wood carver. Two hours? Half a day? One day? That's why I'm asking for
>input and playtesting.
>>>
>
>Actually, there is a way you can easily have a standard 6 second round.
>You listed the sculpture task at 60hp.  You worked it out based on
>stats, and skill, that the character will do 1.225 points per damage.
>What you should do, is adjust the number of hitpoints the task will
>have.  If you assume an average character with appropriate tools, will
>do 1 hitpoint a round, and you want the task for an average character to
>take an hour, the task will take 600hps (there are 600 'six-second'
>rounds in an hour).  Of course, a much more highly skilled character
>will get the job done sooner.
>
>--
>Korath,

I'd much rather keep the die rolling down to a low roar. So 6 second 
rounds should be reserved for "immediate" situations. In the case of 
our wood carver, he may be called upon to produce a statuette for a 
competition, in which case the question would be; can he produce the 
work in time?

Alan
-- 
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