|>B. If you use the VP/WP system, apply the malaise to the WP.  Make the
|>last 5 WP equal
|>  -2
|>  -4
|>  -6
|>  -8
|>-10
|>
|
|Hmmm... Why don't you apply the solution A ?

I suppose you could use the scheme for the WP, but it seemed too harsh. I
have not played with the  VP/WP system, so I don't know how quickly a
character loses WP.  Fading Suns uses a vitality track that uses the above
modifiers for the size component, with endurance filling the rest
(essentially 5+(3 to 10).  The Wound system will average 8-24 WP by
comparison (d20SW less).  The beauty of this penalty range on the last 5 WP
is that it generally forces characters to drop out of a fight from wound
effects before passing out.  I indirectly keeps them alive in the more
leathal system, and allows for genuine desperate heroism against
overwhelming odds.  My personal WP system only uses CON for WP and VP=HP-WP.
All criticals score 1 WP per multiple of CON damage.


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